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Irregularity quadratic and cubic
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Here we see how to arrange objects 3dimensional and
3dimensional in a randomly irregularity.
We use a serie of spheres, which we arrange with a while loop.
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Here the
random arrangement in a plane:
//--------------------------------------
// Choosing random series:
#declare Random_1 = seed (2655);
#declare Random_2 = seed (1153);
//--------------------------------
union{
// outer loop -------------------
#declare NrX = - 2.5; // start x
#declare EndNrX = 2.5;// end x
#while (NrX< EndNrX+1)
// inner loop ------------------
#declare NrZ = 0; // start z
#declare EndNrZ = 5; // end z
#while (NrZ< EndNrZ+1)
sphere{ <0,0,0>, 0.5
texture{ pigment{color rgb<1,.65,0>}
finish {phong 1}
} // end of texture
// regulare arrangement:
//translate< 2*NrX, 0.5, 2*NrZ>
// randomized arrangment:
translate
< 2*NrX+1.5*(-0.5+rand(Random_1)),
0.5,
2*NrZ+1.5*(-0.5+rand(Random_2))
>
} // end of sphere --------------
#declare NrZ = NrZ + 1; // next Nr z
#end // -------------- end of loop z
// end inner loop
#declare NrX = NrX + 1; // next Nr x
#end // --------------- end of loop x
// end of outer loop
} // end of union ---------------------- |
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And now all in three dimensions:
//------------------------------------
// Choosing random series:
#declare Random_0 = seed (91125);
#declare Random_1 = seed (2655);
#declare Random_2 = seed (1153);
//--------------------------------
union{
// outer loop -------------------
#declare NrX = -3; // start x
#declare EndNrX = 3;// end x
#while (NrX< EndNrX+1)
// more inner loop --------------
#declare NrY = -3; // start y
#declare EndNrY = 3; // end y
#while (NrY< EndNrY+1)
// innerst loop ----------------
#declare NrZ = -3; // start z
#declare EndNrZ = 3; // end z
#while (NrZ< EndNrZ+1)
sphere{ <0,0,0>, 0.15
texture{pigment{color rgb<1,.65,0>}
finish {phong 1}
} // end of texture
// regulare arrangement:
//translate<0.5*NrX,0.5*NrY,0.5*NrZ>
// randomized arrangment:
translate
<0.5*NrX+0.25*(-0.5+rand(Random_0)),
0.5*NrY+0.25*(-0.5+rand(Random_1)),
0.5*NrZ+0.25*(-0.5+rand(Random_2))>
} // end of sphere --------------
#declare NrZ = NrZ + 1; // next Nr z
#end // -------------- end of loop z
// end innerst loop
#declare NrY = NrY + 1; // next Nr y
#end // -------------- end of loop y
// end more inner loop
#declare NrX = NrX + 1; // next Nr x
#end // --------------- end of loop x
// end of outer loop
rotate <0,-40,0>
translate <0,2,2>}
} // end of union -------------------- |
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