// POV-Ray 3.6 Scene File "grid00.pov" // created by Friedrich A. Lohmueller, 2003 // homepage: www.f-lohmueller.de // global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "textures.inc" // camera ----------------------------------------------------------- #declare Cam0 = camera {//ultra_wide_angle angle 25 location <0.0 , 0.0 ,-30.0> look_at <0.0 , 0.0 , 0.0>} #declare Cam1 = camera {ultra_wide_angle angle 19 location <4.0 , 10 ,-12.0> look_at <0.9 , 1.5 , 0.0>} camera{Cam1} // sun --------------------------------------------------------------- light_source{<500,1500,-2500> color White} // sky --------------------------------------------------------------- sphere{<0,0,0>,1 hollow texture{pigment{gradient <0,1,0> color_map{[0.00 color rgb<1,0.75,0> ] [0.30 color rgb<1,0.65,0>*0.8] [0.50 color White *1.1] [0.65 color rgb<1,0.65,0>*0.8] [1.00 color rgb<1,0.75,0> ]} quick_color White scale 2 translate<0,-1,0>} finish {ambient 1 diffuse 0} rotate<20,0,0> } scale 10000} //-------------------------------------------------------------------- //-------------------------------------------------------------------- // background ----------------------------------------<<<< grid macro //---------------------------------------------------------------- #macro Raster(RScale, RLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<0,0,0,0>] [0+RLine color rgbt<0,0,0,0>] [0+RLine color rgbt<1,1,1,1>] [1-RLine color rgbt<1,1,1,1>] [1-RLine color rgbt<0,0,0,0>] [1.000 color rgbt<0,0,0,0>]} } finish {ambient 0.1 diffuse 0.9} #end// of Raster(RScale, RLine)-macro //-------------------------------------------------------------------- box {<0,0,0>,< 2,0.1,2> scale <1,1,1> texture{pigment{color rgb<1,1,1>*1.3} finish {ambient 0.25 diffuse 0.75} } texture{Raster( 1.0, 0.045) scale 0.25} texture{Raster( 1.0, 0.045) scale 0.25 rotate<0,90,0>} rotate<0,0,0> scale 2 rotate<5,0,0> translate<-1.0,1.5,-1.5>} //-----------------------------------------------------------------end