// POV-Ray 3.6 Scene File "povarc0.pov" // created by Friedrich A. Lohmueller,2003 // homepage: www.f-lohmueller.de // global_settings { assumed_gamma 1.1 } global_settings { noise_generator 1 } #include "colors.inc" #include "textures.inc" // camera ---------------------------------------------------------- #declare Cam0 =camera {ultra_wide_angle angle 90 location <0.0 , 1.0 ,-3.0> look_at <0.0 , 1.0 , 0.0>} #declare Cam1 =camera {ultra_wide_angle angle 65 location <2.0 , 1.8 ,-2.0> look_at <0.0 , 0.0 , 0.0>} camera{Cam1} // sun -------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky -------------------------------------------------------------- sphere{<0,0,0>,1 hollow texture{pigment{gradient <0,1,0> color_map{[0 color rgb<0.35,0.4,1>] [1 color rgb<0.45,0.0,1>]} quick_color White } finish {ambient 0.6 diffuse 0} } scale 10000} // ground ----------------------------------------------------------- #global_settings { noise_generator 1 } plane{<0,1,0>, 0 texture{checker texture{Polished_Chrome normal {waves 0.3 frequency 2 scale 0.1}} texture{pigment{ color rgb<1,0.8,0> } normal {bumps 0.3 scale 0.05 } finish {ambient 0.1 diffuse 0.9 phong 1}} }} //-------------------------------------------- arch --------- difference{ box {<-1,0,-0.1>,< 1,1,0.1>} cylinder {<0,0,-0.15><0,0,0.15>,0.9 } texture{pigment{color White} normal {bumps 0.4 scale 0.007} finish {ambient 0.1 diffuse 0.9 phong 1}} scale <1,1,2> rotate <0,0,0> translate <0,0,0>} //---------------------------------------------------------- end ----