// POV-Ray 3.6 Scene File "povegg0.pov" // created by Friedrich A. Lohmueller,2005 // homepage: www.f-lohmueller.de // #version 3.5; #global_settings { assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" #include "textures.inc" // camera ---------------------------------------------- camera { angle 55 location <0.0 , 1.5 ,-5.0> look_at <0.0 , 1.3 , 0.0>} // sun ------------------------------------------------- light_source{<1000,1500,-2500> color White} // sky ------------------------------------------------- sphere{<0,0,0>,1 hollow texture{pigment{gradient <0,1,0> color_map{[0.00 color Blue ] [0.25 color Blue ] [0.50 color White] [0.75 color Blue ] [1.00 color Blue ]} scale 2 translate<0,-1,0>} finish {ambient 1 diffuse 0}} scale 10000} //------------------------------------------------------ #declare Egg_Tex = // <-----1 texture{ pigment{ color White} normal { bumps 0.4 scale 0.01} finish { phong 0.1}} //-------------------------------------------// <-----2 #declare Egg_upperpart = intersection{ sphere{<0,0,0>,1 scale<1,1.75,1>} box{<-1,0,-1>,<1,1.75,1>} }//-------------------------------- #declare Egg_lowerpart = intersection{ sphere{<0,0,0>,1 scale<1,1,1>} box{<-1,-1,-1>,<1,0,1>} }//-------------------------------- #declare Egg = union{ object{Egg_upperpart} object{Egg_lowerpart} texture{Egg_Tex} }//---------------------------------------------------- object{ Egg_upperpart translate<-1.1,1.1,0> // <----3 texture{Egg_Tex}} object{ Egg_lowerpart translate<-1.1,0.9,0> texture{Egg_Tex}} object{ Egg translate< 1.1,1.0,0>} //--------------------------------------------- end ----