// POV-Ray 3.6 Scene File "povoct0.pov" // created by Friedrich A. Lohmueller, Aug-2005 // homepage: www.f-lohmueller.de // #version 3.5; #global_settings { assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" #include "textures.inc" // camera ------------------------------------------------------- #declare Cam0 =camera {ultra_wide_angle angle 95 location < 0.0, 1.8 , -2.0> right x*image_width/image_height look_at < 0.0, 0.8 , 0.0>} camera{Cam0} // sun ---------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky ---------------------------------------------------------- sphere{<0,0,0>,1 hollow texture{pigment{gradient <0,1,0> color_map{[0.00 color rgb<0.5,0.5,1>] [0.35 color rgb<0.5,0.5,1>] [0.50 color rgb<1,1,1> ] [0.65 color rgb<0.5,0.5,1>] [1.00 color rgb<0.5,0.5,1>]} scale 2 translate<0,-1,0> } finish {ambient 1 diffuse 0} } scale 10000} // ground ------------------------------------------------------- plane{ <0,1,0>, 0 texture{ pigment {color rgb <0.80,0.55,0.35>} normal {bumps 0.75 scale 0.065 } finish {ambient 0.1 diffuse 0.9 } } // end of texture } // end of plane //====================== octagon ================================ intersection{ box {<-1, 0.0,-1>,< 1,1.0,1> rotate<0, 0,0> } box {<-1,-0.1,-1>,< 1,1.1,1> rotate<0,45,0> } scale<1,0.5,1> texture{ Polished_Brass normal {bumps 0.3 scale 0.02} finish {ambient 0.1 diffuse 0.9 phong 1} } translate<1.1,0.00,0>} //====================== octagon with hole ====================== intersection{ box {<-1, 0.0,-1>,< 1,1.0,1> rotate<0, 0,0> } box {<-1,-0.1,-1>,< 1,1.1,1> rotate<0,45,0> } cylinder{<0,-0.1,0>,<0,1.1,0>,0.5 inverse} scale<1,0.5,1> texture{ Polished_Chrome normal{bumps 0.3 scale 0.2} finish {ambient 0.1 diffuse 0.9 phong 1} } translate<-1.1,0.50,0.5>} //----------------------------------------- end -----------------