// POV-Ray 3.6 Scene File "povoct1.pov" // created by Friedrich A. Lohmueller, Aug-2005 // homepage: www.f-lohmueller.de // #version 3.5; #global_settings { assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" #include "textures.inc" // camera ------------------------------------------------------- #declare Cam0 =camera {ultra_wide_angle angle 30 location <0.0 , 6.8 ,-6.0> right x*image_width/image_height look_at <0.0 , 0.8 , 0.0>} camera{Cam0} // sun ---------------------------------------------------------- light_source{<1500,2000,-2000> color rgb<1,1,1>} // sky ---------------------------------------------------------- sphere{<0,0,0>,1 hollow texture{pigment{gradient <0,1,0> color_map{ [0.00 color rgb<0.25,0.00,0.90>] [1.00 color rgb<1.00,1.00,1.00>] } } finish {ambient 1 diffuse 0} } scale 10000} //====================== octagon ================================ intersection{ box {<-1, 0.0,-1>,< 1,1.0,1> rotate<0, 0,0> } box {<-1,-0.1,-1>,< 1,1.1,1> rotate<0,45,0> } scale<0.5,2.5,0.5> texture{ pigment { color rgb<1,0.7,0.45>*1.3} finish { phong 1} } rotate<10,30,0> translate<1.1,-1.00,0>} //====================== octagon with hole ====================== intersection{ box {<-1, 0.0,-1>,< 1,1.0,1> rotate<0, 0,0> } box {<-1,-0.1,-1>,< 1,1.1,1> rotate<0,45,0> } cylinder{<0,-0.1,0>,<0,1.1,0>,0.5 inverse } scale<1,0.5,1> texture{ pigment { color rgb<1,0.90,0.8>*1.3} finish { phong 1 } } rotate<0,-25,0> translate<-0.7,0.50,0.5>} //----------------------------------------- end -----------------