// POV-Ray 3.6 Scene File "povwind0.pov" // created by Friedrich A. Lohmueller, 2003 // homepage: www.f-lohmueller.de // global_settings { assumed_gamma 1.2 } #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" #include "textures.inc" #include "glass.inc" // !!! // camera ----------------------------------------------------------------- #declare Camera_0 = camera {ultra_wide_angle angle 47 location<-1.7,1.0,-2.5> right x*image_width/image_height look_at < -0.2, 1.0, 0.75>} camera{ Camera_0 } // sun -------------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky -------------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.76 color_map { [0.5 rgb <0.20, 0.20, 1.0>] [0.6 rgb <1,1,1>] [1.0 rgb <0.5,0.5,0.5>]} } finish {ambient 1 diffuse 0} } scale 10000} // fog --------------------------------------------------------------------- fog{fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 2.0 turbulence 0.8} // ground ------------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>} normal { bumps 0.75 scale 0.015} finish { phong 0.1} } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //-------------------------------------------------------- #declare Windtex = texture{pigment{ color White*1.1} finish { phong 1}} //------------------------------------------------- #declare Window = union{ difference{ box{<-0.50,0.80,-0.02>,< 0.50,1.80,0.02>} box{<-0.45,0.85,-0.03>,<-0.03,1.27,0.03>} box{< 0.03,0.85,-0.03>,< 0.45,1.27,0.03>} box{<-0.45,1.33,-0.03>,<-0.03,1.75,0.03>} box{< 0.03,1.33,-0.03>,< 0.45,1.75,0.03>} texture{Windtex} } // ---end of difference box{<-0.49,0.81,0.0>,< 0.49,1.79,0.001> texture{T_Glass3}} // "ior" not necessary!!! } // ---end of union //Achtung: Der/die abzuziehenden //Attention: The shapes to be subtracted // Körper müssen eindeutig über den // have to look out of the shape from where // ursprünglichen Körper rausstehen !!! // they will be subtracted !!! //-------------Ende Fenster-Definition ---- end of Window definition ------- object{Window rotate<0,0,0> translate<0,0,0>} //Zeichne Fenster! //-------------------------------------------- end