e, pi, o, x, y, z, u, v.
( ), +, -, !, *, /.
sqrt, pow, exp, log, int, abs, mod, ceil, floor, sin, cos, tan etc.
#if (A & B) ... #end, #if (A | B) ... #end
#declare value = (FLAG ? A : B);
V.x, V.y, V.z, ...
vcross(A,B), vdot(A,B), vrotate(A,B), vnormalize(A), ...
concat(S1,S2), strlen(S1), str(A,L,P), strcmp(S1,S2), ...
#declare R = seed(12345);#declare A = rand(R); ...
#declare Center = 0.5*(min_extent (Obj) + max_extent (Obj));
#declare Hit = trace( Obj, Start, Direction, NormalVector );
#if ( inside(Obj, Point) ) ...