#macro Car_Body_Texture_Set(Texture_Number)
#switch(Texture_Number)
#case (1)
#declare Car_Body_Texture =
texture{ pigment{ color rgb<1,0.96,0.94>*0.7}
finish{ phong 1 reflection{.35,metallic .5}}
} // end of texture
#declare Car_Top_Texture =
texture{ pigment{ color rgb<1,1,1>*1.2}
finish { phong 0.6}
} // end of texture
#declare Car_Seat_Texture =
texture{ pigment{ color rgb<1,0.90,0.85>*1.3}
} // end of texture
#declare Car_Inside_Texture=
texture{ Car_Seat_Texture }
#declare Bumper_Metal_Texture =
texture{ Car_Body_Texture }
#break //---------------------------------
#case (2)
#declare Car_Body_Texture =
texture{ pigment{ color rgb<0.9,0.7,1>*1.2}
finish{ phong 1 reflection{.35,metallic .5}}
} // end of texture
#declare Car_Top_Texture =
// ... snip!
#declare Bumper_Metal_Texture =
texture{ Car_Body_Texture }
#break //---------------------------------
#else // all other numbers
#declare Car_Body_Texture =
texture{ pigment{ color rgb<1,1,1>*1.2}
finish{ phong 1 reflection{.35,metallic .5}}
} // end of texture
#declare Car_Top_Texture =
// ... snip!
#declare Bumper_Metal_Texture =
texture{ Polished_Chrome }
#break //---------------------------------
#end // end of switch
#end // end of macro -------------------------
//--------------------------------------------
// Aufrufe
Car_Body_Texture_Set(0)
#include "Car_01.inc"
object{ Car_01(-10, //Front_Wheel_Angle,
0,//Coupe_ON:0=hardtop;1=coupé
Car_Body_Texture, //
Car_Top_Texture, //
Car_Seat_Texture, //
Car_Inside_Texture, //
Wheel_Rubber_Texture, //
Wheel_Metal_Texture, //
Bumper_Metal_Texture, //
Chassis_Inside_Texture //
) //----------------------
rotate<0, 90,0>
translate<-4.3,0,3>}
//--------------------------------------------
Car_Body_Texture_Set(1)
#include "Car_01.inc"
object{ Car_01(-10, //Front_Wheel_Angle,
1,//Coupe_ON:0=hardtop;1=coupé
Car_Body_Texture, //
// ... snip!
) //----------------------
rotate<0,70,0>
translate<0,0,3>}
//--------------------------------------------
Car_Body_Texture_Set(2)
#include "Car_01.inc"
object{ Car_01(-10, //Front_Wheel_Angle,
1,//Coupe_ON:0=hardtop;1=coupé
Car_Body_Texture, //
// ... snip!
) //-------------------------
rotate<0,65,0>
translate<4,0,3>}
//---------------------------------------- |
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