Descriptions and Examples for the POV-Ray Raytracer by Friedrich A. Lohmüller
About Loops with POV-Ray     
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- POV-Ray Tutorial

  Loops in POV-Ray
  1. Loops For + While
       Comparison
  2. Linear
      Transformations
  3. Circular
      Transformations
  4. Moebius etc.
  5. Screws
       & Spirals
  6. Twisting
       Spirals
  7. Snails
       & Ammonites
  8. Spherical Spirals 1
>9. Spherical Spirals 2
 10. Fibonacci Spirals
                                       
 
 
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Spherical Spirals 2

Circular transformations on the surface of a sphere:
#declare Element =
sphere{ <0,0,0>,0.05
        texture{
          pigment{ color rgb<0.8,0.4,0>}
          finish { phong 1
            reflection{0.3 metallic 0.5}}
               } // end texture
} // end sphere -----------------------

#local Drill = 0.45;
#local Stripes = 8;
union{ //------------------------------

 // spirals ---------------------------
 #local NrB =  0;     // start
 #local EndB = 2000; // end
 #while (NrB < EndB)
   #local Nr =  0;     // start
   #local End = Stripes; // end
   #while (Nr < End)  // loop
    object{ Element
    // * add scale here!
            translate<1,0,0>
            rotate<0, 0,-90+NrB *180/EndB>
            rotate<0,Drill*NrB* 360/EndB,0>
            rotate<0,Nr*360/End,0>
          } //----------------------
   #local Nr = Nr + 1;    // next Nr
   #end // ---------------  end of loop

 #local NrB = NrB + 1;    // next Nr
 #end // ---------------  end of loop
 // end of spirals ---------------------

rotate<0,0,0>
translate<0,1,0>
} // end of union ---------------------
Scaling the spiral elements in z direction:
  scale 1+<0,0,4>
     *cos( radians( -90 +NrB * 180/EndB ) )

Scene file for POV-Ray: SphericalSpiral_3.pov
or: SphericalSpiral_3.txt





Scene file for POV-Ray: SphericalSpiral_4.pov
or: SphericalSpiral_4.txt

If we replace the element by:
#declare Element =
union{
 sphere{ <0,0,0>,0.05 }
 sphere{ <0,0,0>,0.05 translate<-0.04,0,0>
         texture{
           pigment{ color rgb<1,1,1>*0.95}
           normal { bumps 0.75 scale 0.01}
           finish { phong 0.7 }
                } // end of texture
        }
 } // end union -------------------------- 
and finally add a global texture like this:

 texture{ pigment{ color rgb<1,0.4,0>}
          normal { bumps 0.75 scale 0.02}
          finish { phong 1
             reflection{ 0.1 metallic 0.5}}
          }
we will get the following image (right):

Scene file for POV-Ray: SphericalSpiral_5.pov
or: SphericalSpiral_5.txt


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© Friedrich A. Lohmüller, 2014
www.f-lohmueller.de