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- POV-Ray Tutorial
Loops in POV-Ray
1. For + While
Comparison
2. Linear
Transformations
>3. Circular
Transformations
4. Moebius etc.
5. Screws
& Spirals
6. Twisting
Spirals
7. Snails
& Ammonites
8. Spherical Spirals 1
9. Spherical Spirals 2
10. Fibonacci Spirals
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Loops and circular Transformations
The while loop used with a simple rotation movement:
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#declare Ball =
sphere{ <0,0,0>,0.50
texture{
pigment{ color rgb<0.75,0,0>}
finish{ phong 1 } }
} //----------------------------------
#declare Radius = 3.00;
#declare Nr = 0; // start
#declare EndNr = 16; // end
#while (Nr < EndNr)
object{ Petal
translate<Radius,0.5,0>
rotate<0,Nr* 360/EndNr,0>}
#declare Nr = Nr + 1;// next Nr
#end // --------- end of loop ------- |
A "florale" version:
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If we additionally rotate the spheres around
the z direction, we get a circleformed spiral:
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#declare Ball =
sphere{<0,0,0>,0.25
texture{
pigment{ color rgb<1,0,0>}
finish { phong 1}
} //
} //----------------------------------
#declare R_major = 3.00;
#declare R_minor = 1.00;
#declare N_major = 10;
#declare N_minor = 430;
#declare Nr = 0; // start
#declare EndNr=N_major*N_minor;// end
#while (Nr < EndNr)
object{Ball
translate<R_minor,0,0>
rotate<0,0,Nr * 360/N_minor>
translate<R_major,0,0>
rotate<0,Nr * 360/EndNr,0>}
#declare Nr = Nr+1;//next Nr
#end // -------- end of loop ------- |
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If we continue this game we get a circleformed double spiral - the number of spheres increases
very tremendous - in the following scenery there are about 25 000 balls on the field and about
17 MB RAM were used.
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#declare Ball =
sphere{<0,0,0>,0.1
texture{see scene file}}}
//------------------------------------
#declare R_major = 3.50;
#declare R_minor = 1.00;
#declare R_inner = 0.30;
#declare N_maj = 14;
#declare N_min = 18;
#declare N_in = 100;
//--------------------------------
#declare Nr = 0; // start loop
#while (Nr < N_maj*N_min*N_in)
object{Ball
translate<0,0,R_inner>
rotate<0,Nr * 360/N_inner,0>
translate<R_minor,0,0>
rotate<0,0,Nr * 360/(N_min*N_in)>
translate<R_major,0,0>
rotate<0,Nr*360/(N_maj*N_min*N_in),0>
}
#declare Nr=Nr+1;// next Nr
#end // ----------- end of loop -- |
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