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Ring_Sphere |
Ring Sphere general syntax: object{ Ring_Sphere (Rmaj_H, Rmaj_V, Rmin_H, Rmin_V, Number_of_Rings_horizontal, Number_of_Rings_vertical) texture{ ... ... } } // end of object ------------------------What to fill in: Rmaj_H, Rmaj_V = major radius of the horizontal and vertical rings, Rmin_H, Rmin_V = minor radius of the horizontal and vertical rings and Number_of_Rings_horizontal, Number_of_Rings_vertical. |
Sample:
#include "shapes_lo.inc" object{Ring_Sphere (1.00, 1.02, 0.025, 0.025, 12, 16) texture { pigment{color <1,1,1>} finish {ambient 0.1 diffuse 0.7 phong 1 reflection 0.25} } // end of texture scale <1,1,1> rotate <-20,0,-7> translate <0,1.00,0> } // end of object ------------------------------------ |
Macro in detail
Two while loops of rings, each radius is calculated by cos function:
Here some variations of that macro:
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