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Wire_N_Pyramid |
... truncated |
... merge |
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Round_N_Pyramid |
... truncated |
... merge |
Regular Rounded Pyramid with N Edges also Truncated and/or as a Wireframe general syntax: object{ Round_N_Pyramid (N, Wire_Radius, Pyramid_R1, Pyramid_R2, Pyramid_Height, Fill_On, Merge_On) texture{ ... ... } } // end of object ------------------------ Here N >2 = the number of edges, Wire_Radius = the radius of the edges, Pyramid_R1 = the base width of the sides, Pyramid_R2 = the top width of the sides, this value at zero for a non-truncated pyramid, this value = Pyramid_R1 for a rounded colmn. Pyramid_Height = hard riddle ! Fill_On = 0 = Wire_N_Pyramid, 1 = filled shape. Merge_On = 1 = merges the elements of the pyramid for using transparent material. |
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Sample "Round_N_Pyramid":
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Here some sample images with this macro:
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