Descriptions and Examples for the POV-Ray raytracer
by Friedrich A. Lohmüller
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Home
- POV-Ray Tutorial

- Realistic Skies
    - A Realistic Sky
   > Partly Cloudy Sky
    - Layers of Clouds
    - Stacked planes clouds
    - Shadow Casting
    - Massiv media clouds
    - Sunset Sky
    - Starry Skies
    - Skydomes + skymaps
    - Skyboxes + cubemaps
    - HDRI environment

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How to create Realistic Skies with POV-Ray

Overview | 1 | 2 | 3 | 4 | 5 | 6 | 7.0 | 7.1 | 8 | 9 | 10

Another simple partly cloudy sky:

The sky is formed by a blue plane which is decorated by some clouds. The clouds also become realisticly smaller at the horizon! And also here the realistic fog covers the black line at the horizon - the gap between the ground plane and the sky plane.
The only problem here: - see above!
// sky ---------------------------
plane{<0,1,0>,1 hollow
       texture{
        pigment{ bozo turbulence 0.92
          color_map {
           [0.00 rgb <0.2, 0.3, 1>*0.5]
           [0.50 rgb <0.2, 0.3, 1>*0.8]
           [0.70 rgb <1,1,1>]
           [0.85 rgb <0.25,0.25,0.25>]
           [1.0 rgb <0.5,0.5,0.5>]}
          scale<1,1,1.5>*2.5
          translate<1.0,0,-1>
          }// end of pigment
        finish {ambient 1 diffuse 0}
        }// end of texture
        scale 10000
     }// end of plane

// fog on the ground -------------
fog { fog_type   2
      distance   50
      color      White
      fog_offset 0.1
      fog_alt    1.5
      turbulence 1.8
    }
//--------------------------------
A partly cloudy sky with realistic horizon.
Description of this scenery for POV-Ray

Overview | 1 | 2 | 3 | 4 | 5 | 6 | 7.0 | 7.1 | 8 | 9 | 10

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© Friedrich A. Lohmüller, 2013
www.f-lohmueller.de