Descriptions and Examples for the POV-Ray raytracer
by Friedrich A. Lohmüller
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- POV-Ray Tutorial

- Realistic Skies
    - A Realistic Sky
    - Partly Cloudy Sky
   > Layers of Clouds
    - Stacked planes clouds
    - Shadow Casting
    - Massiv media clouds
    - Sunset Sky
    - Starry Skies
    - Skydomes + skymaps
    - Skyboxes + cubemaps
    - HDRI environment

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How to create Realistic Skies with POV-Ray

Overview | 1 | 2 | 3 | 4 | 5 | 6 | 7.0 | 7.1 | 8 | 9 | 10

Sky with 2 layers of clouds

For this 3 planes are placed one over the other. Highest level: A plane with sky blue color texture. With "finish{ ambient 1 diffuse 0)" to avoid shadows on the blue of this sky.
Beneath this first plane a second plane with partly transparent cloud structure. This plane forms the high flying clouds. Beneath this plane a third plane with a more transparent cloud structure. These clouds mostly have another direction, which is easy to simulate by scaling this texture.
This is a brighter version of Darin Dugger's great "T_Clouds" from the include file "e;skies.inc"e;. It also is modified to allow the using of "e;fog"e; - which is not possible with the original object "O_T_Cloud2"
click for higher resolution
A sky with 2 layers of clouds.
Click on the image for a higher resolution!
Description of this scenery for POV-Ray





Overview | 1 | 2 | 3 | 4 | 5 | 6 | 7.0 | 7.1 | 8 | 9 | 10

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