// -------------------------------------
//Round_Cylinder(A,B,Radius,EdgeR,Merge)
object{
Round_Cylinder
(<0,0,0>,<0,1,0>,0.40,0.05,0)
texture{
pigment{ color rgb<1,0.1,0.35>}
finish { phong 1} }
translate<-0.5,0,-0.5>
} // -----------------------------------
object{
Round_Cylinder
(<0,0,0>,<0,1,0>,0.2001,0.20,1)
material{
texture{ T_Glass3
pigment{ color rgbt<1,0.1,0.9,0.6>}
finish { phong 1} }
interior{ ior 1.35 caustics 0.025}
} // end of material
scale<1,1,1>
rotate<0,0,0>
translate<0,0,0>
} // -----------------------------------
object {
Round_Cylinder
(<0,0,0>,<0,0.3001,0>,0.5,0.15,0)
texture{
pigment{ color rgb<0.75,0.6,1>}
finish { phong 1} }
scale<1,1,1>
rotate<0,0,0>
translate<0.5,0, 0.5>
} //------------------------------------ |