Beschreibungen und Beispiele zum Raytracer POV-Ray von Friedrich A. Lohmüller
            Geometrische Körper in POV-Ray
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 Geometrische Körper
   Inhaltsübersicht
Grundformen

Körper mit Makros + CSG
  - Spheroid, ellipsoid
  - Disk_X,Disk_Y,Disk_Z
  - Round_Box
  - Round_Cylinder
  - Round_Cone
  - Supercone
  ->Supertorus

Körper in "shapes3.inc"
Andere Körper als Makros
3D-Text-Objekte
Andere Formen
Non CSG Körper
height_field + HF macros
Isosurfaces
                                       
       Supertorus macro
          Deklariert in "shapes.inc"
Supertorus
// ------------------------------------
object{ Supertorus(
  1.00, 0.25,// R_Major, R_Minor,
  0.25, 0.45,// Maj_Control, Min_Control,
  0.001,1.50)// Accuracy, Max_Gradient)

        texture{
          pigment{ color rgb<1,0.65,0>}
          finish { phong 1}
        } // end of texture

        scale<1,1,1>
        rotate<0,0,0>
        translate<0,0,0>
      } // ----------------------------
Supertorus
// ------------------------------------
object{ Supertorus(
  1.00, 0.25,// R_Major, R_Minor,
  2.00, 0.45,// Maj_Control, Min_Control,
  0.001,1.50)// Accuracy, Max_Gradient)

        texture{
          pigment{ color rgb<0.65,1,0>}
          finish { phong 1}
        } // end of texture

        scale<1,1,1>
        rotate<0,0,0>
        translate<0,0,0>
      } // ----------------------------
Supertorus
// ------------------------------------
object{ Supertorus(
  1.00, 0.25,// R_Major, R_Minor,
  1.00, 0.45,// Maj_Control, Min_Control,
  0.001,1.50)// Accuracy, Max_Gradient)

        texture{
          pigment{ color rgb<1,0.65,0>}
          finish { phong 1}
        } // end of texture

        scale<1,1,1>
        rotate<0,0,0>
        translate<0,0,0>
      } // ----------------------------
Supertorus
// ------------------------------------
object{ Supertorus(
  1.00, 0.25,// R_Major, R_Minor,
  0.25, 1.45,// Maj_Control, Min_Control,
  0.001,1.50)// Accuracy, Max_Gradient)

        texture{
          pigment{ color rgb<1,.3,.65>}
          finish { phong 1}
        } // end of texture

        scale<1,1,1>
        rotate<0,0,0>
        translate<0,0,0>
      } // ----------------------------

© Friedrich A. Lohmüller, 2010
www.f-lohmueller.de
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