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- POV-Ray Tutorial
Geometrische Körper
Inhaltsübersicht
Grundformen
Körper mit Makros + CSG
Körper in "shapes3.inc"
Andere Körper als Makros
3D-Text-Objekte
Andere Formen
- blob
->sphere_sweep
- julia_fractal
- Regulare Polyhedron
- Paraboloid, Hyperboloid
- Polynomial equations
- Cubic & Quartic shapes
- Parametric shapes
Non CSG Körper
height_field + HF macros
Isosurfaces
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"sphere_sweep{ ... }" -
Linien aus Kugeln entlang von Spline-Kurven.
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sphere_sweep{ linear_spline ... }
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sphere_sweep {
linear_spline // spline type
4, /7 number of <x,y,z> points, radius
<-1.50, 1.00,-0.5>, 0.25
<-1.50, 0.00, 1>, 0.15
< 0.50, 0.00, 0>, 0.35
< 1.50, 0.50, 2>, 0.15
texture{
pigment{ color rgb<1,0.55,0.00>}
finish { phong 1}
} // end of texture
scale<1,1,1>
rotate<0,0,0>
translate<0,0.5,0>
} // end of sphere_sweep object |
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sphere_sweep{ cubic_spline ... }
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sphere_sweep {
cubic_spline
6,
< 0.50, 1.00, 0>, 0.25,
<-1.50, 1.00,-0.5>, 0.25
<-1.50, 0.00, 1>, 0.15
< 0.50, 0.00, 0>, 0.35
< 1.50, 0.50, 2>, 0.15
< 0.50, 1.50,2.5>, 0.55
tolerance 0.1
texture{
pigment{ color rgb<0.75,1,0>}
finish { phong 1}
} // end of texture
scale<1,1,1>
rotate<0,0,0>
translate<0,0.5,0>
} // end of sphere_sweep object |
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sphere_sweep{ b_spline ... }
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sphere_sweep {
b_spline
7,
< 0.50, 1.00, 0>, 0.35,
<-0.50, 1.00, 0>, 0.25,
<-0.50, 0.00, 0>, 0.15,
< 0.50, 0.00, 0>, 0.25,
< 0.50, 1.00, 0>, 0.15,
<-0.50, 1.00, 1>, 0.10
< 0.00, 3.00, 2>, 0.10
tolerance 0.1
texture{
pigment{ color rgb<0.45,0.39,1>}
finish { phong 1}
} // end of texture
scale<1,1,1>
rotate<0,0,0>
translate<0,0.5,0>
} // end of sphere_sweep object |
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sphere_sweep{ b_spline ... }
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#declare Eye_Right = //-----------
union{
sphere{ <0,0,0>, 0.10
scale<1,1,0.3>
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1 }
} // end of texture
} //---------------
sphere{<0,0,0>, 0.05
texture{
pigment{ color rgb<1,1,1>*.1}
finish { phong 0.1}
} // end of texture
translate<0,0,-0.025>
} //---------------
} //------ end Eye_Right
#declare P_00 = < 1.50, 4.00, 0>;
#declare P_01 = <-0.90, 2.00, 0>;
#declare P_02 = < 0.20, 1.00, 0>;
#declare P_03 = <-0.50, 1.00, 0>;
#declare P_04 = <-0.50, 0.00, 0>;
#declare P_05 = < 0.50, 0.00, 0>;
#declare P_06 = < 0.50, 1.00, 0>;
#declare P_07 = < 1.00, 1.50, 0>;
#declare P_08 = < 1.60, 1.50, 0>;
#declare P_09 = < 1.50, 0.30, 0>;
#declare P_10 = < 2.40, 0.00, 0>;
#declare P_11 = < 2.70, 1.80, 0>;
#declare P_12 = < 3.70, 1.50, 0>;
#declare P_13 = < 3.00, 0.50, 0>;
#declare P_14 = < 4.00, 0.00, 0>;
#declare P_15 = < 4.50, 1.50, 0>;
#declare P_16 = < 4.20, 3.50, 0>;
#declare P_17 = < 6.50, 2.50, 0>;
union{ // -- Little_Dragon
difference{
sphere_sweep { // Body
b_spline
18,
P_00, 0.01,
P_01, 0.07,
P_02, 0.25,
P_03, 0.30,
P_04, 0.15,
P_05, 0.45,
P_06, 0.15,
P_07, 0.20,
P_08, 0.35,
P_09, 0.30,
P_10, 0.20,
P_11, 0.40,
P_12, 0.15,
P_13, 0.30,
P_14, 0.20,
P_15, 0.30,
P_16, 0.50,
P_17, 0.50
tolerance 0.1
texture{
pigment{ color rgb<0.7,1,0.15>}
finish { diffuse 0.9 phong 1}
} // end of texture
} // end of sphere_sweep
// Mouth
sphere{ <0,0,0>, 0.50
scale<1,0.2,2>
rotate<0,0,-30>
translate<5 ,2.85,0>
pigment{ color rgb<1,0.7,0.15>}
} // end of sphere
} // end of
//difference Body minus Mouth
// adding eyes:
object{ Eye_Right
translate<4.5,3.10,-0.43>
} // end of object
object{ Eye_Right
translate<4.5,3.10,-0.43>
scale<1,1,-1>
} // end of object
scale<1,1,1>
rotate<0,0,0>
translate<0,0.5,0>
} // end Little_Dragon |
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