Geometrische Körper in POV-Ray
//Syntax: ----------------------- disc{ <center>, <normal vector>, outer radius, hole radius //(optional!)} } //-------------------------
// ------------------------------------ disc{ <0,0,0>, <0,1,0>, 1.0, 0.4 texture{ pigment{ color rgb<0.8,0.5,1.0>} normal { bumps 0.5 scale 0.025} finish { phong 1} } // end of texture scale <1,1,1> rotate <0,0,0> translate <0,0.01,0> } // end of disc -----------------