Home
- POV-Ray Tutorial
- Realistic Skies
- A Realistic Sky
- Partly Cloudy Sky
> Layers of Clouds
- Stacked planes clouds
- Shadow Casting
- Massiv media clouds
- Sunset Sky
- Starry Skies
- Skydomes + skymaps
- Skyboxes + cubemaps
- HDRI environment
- Download
|
How to create Realistic Skies with POV-Ray
Overview |
1 | 2 |
3 | 4 |
5 | 6 |
7.0 | 7.1 | 8 |
9 | 10
Sky with 2 layers of clouds
For this 3 planes are placed one over the other.
Highest level: A plane with sky blue color texture. With
"finish{ ambient 1 diffuse 0)" to avoid shadows
on the blue of this sky.
Beneath this first plane a second plane with partly transparent cloud structure.
This plane forms the high flying clouds.
Beneath this plane a third plane with a more transparent cloud structure.
These clouds mostly have another direction, which is easy to simulate by
scaling this texture.
This is a brighter version of Darin Dugger's great "T_Clouds"
from the include file "e;skies.inc"e;.
It also is modified to allow the using of "e;fog"e; - which is not possible with the
original object "O_T_Cloud2"
|
A sky with 2 layers of clouds.
Click on the image for a higher resolution!
Description of this scenery for POV-Ray
|
Overview |
1 | 2 |
3 | 4 |
5 | 6 |
7.0 | 7.1 | 8 |
9 | 10
|
|