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- A Realistic Sky
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- Shadow Casting
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- Starry Skies
- Skydomes + skymaps
- Skyboxes + cubemaps
> HDRI environment
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How to create Realistic Skies with POV-Ray
Overview |
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7.0 | 7.1 | 8 |
9| 10
HDRI environment mapping:
The word inside a sphere - simulated environment.
A HDRI - High Dynamic Range Image can be used instead of light_source
and ambient light settings. These type of images contain 32 bit per color pixel and
this is much more detailed information than normal images, which usually use 8 bit per color pixel.
This means that the bright parts are brighter, the dark parts are darker and there is much more
variance in between.
A light probe image is a high dynamic range image of the illumination conditions
at a point in space! Each light probe image represents a full 360 × 360 degrees,
or 4pi steradians.
Such images can be used to illuminate rendering scenes with image-based lighting.
Sure this is only another "cheap and dirty trick" for "real" raytracing fans,
because is simulates an environment that not really there!
But have a short look at the sample images here: You'll see - the effect is fantastic!
Since version 3.7 POV-Ray supports HDRI (with the extention .hdr) .
It's a good idea also to use radiosity for hdr images to get a full realistic look.
For radiosity and hdr illumination we need to set the finish components ambient and diffuse to zero.
So it is a good idea not to define ambient and diffuse in any textures used in our scenes,
but declare it generally as a default.
All normal light sources should be dimmed down, only some flashlight to light up the shadows
should be used with hdr images - remember the hdr image makes the light in the scene!
For HDRI illumination we have to declare:
// hdr environment -----------------------
sky_sphere{
pigment{
image_map{ hdr "building_probe.hdr"
gamma 1.1
map_type 1 interpolate 2}
}// end pigment
rotate <0,40,0> //
} // end sphere with hdr image ----------- |
Updated 23-Nov-2013 for POV-Ray 3.7.0 !
Samples on HDRI high dynamic range images or light probe images you can find here:
Light Probe Image Gallery by Paul E. Debevec (en, es).
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HDRI sample 1
Click on the image for a higher resolution!
HDRI probe angular map used here
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POV-Ray scene 2 without HDRI illumination
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POV-Ray scene 2 with HDRI illumination
Click on the image for a higher resolution!
Description of this scenery for POV-Ray
hdr_sample_002.txt or
hdr_sample_002.pov
Download the high dynamic range image here:
Light Probe Image Gallery by Paul E. Debevec.
Download the helicopter model for POV-Ray here:
Ready-made Objects for POV-Ray - Helicopter_01.
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Overview |
1 | 2 |
3 | 4 |
5 | 6 |
7.0 | 7.1 | 8 |
9| 10
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