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- POV-Ray Tutorial
Content Overview
material, interior, media
- Syntax material
texture + interior
- Window Glass
+ max_trace_level
- Fog, Mist or Haze
Media
- Syntax Media
- Media+Density Maps
Atmospheric Media
with/without density map
- Beames in the Fog
Object Media
Emitting Media
- Light Sword
- Candle Flames
Scattering Media
- Light through Window
- Steam, Smoke, Clouds
Absorbing Media
- Dust Devils
Special Problems with Media
- Scaling of Media
- Overlapping Media
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Overlapping Object Media
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The Overlapping Problem:
Problems with overlapping object media.
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The Solution:
Correct overlapping media in object.
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Overlapping Object Media
If we have two overlapping object media in scene POV-Ray will have
a problem to sample both correctly. The overlapping aerea (intersection of the media containers)
will show partly the contures of the shapes which are containing media.
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Two overlapping media in a collective object.
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How to Overlapp Object Media correctly:
Here we have to define a collective shape of all the containers of the overlapping media by "merge"
( not with "union"! ).
Here we're combining alle containers in one new object without any media first.
This new object we have to give an interior containing all the media elements
transformed like the according shapes before!
Note: an object can have in it's "interior{}" statement as many "media{}" statements
as you like, they were applied just like in a csg union!
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Two overlapping object media.
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