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Facetted_Sphere |
Facetted Sphere general syntax: object{ Facetted_Sphere (Quarter_Meridian_Segments, Equatorial_Segments) texture{ ... ... } } // end of object ------------------------With: Quarter_Meridian_Segments = number of segments in one quarter of a meridian, Equatorial_Segments = number of segments along the equator. The radius of the outline is scaled to 1 unit. |
Example:
#include "shapes_lo.inc" object{ Facetted_Sphere (6, 16 ) texture {pigment{color rgb <1,1,1>} finish {ambient 0.08 diffuse 0.82 phong 0.1} } scale <1,1,1> rotate <0,0,0> translate < 0, 1, 0> } // end of object ------------------------------------ |
Macro in detail
This is realisized by an intersection of prisms with a sphere-like faccetted outline at one end:
Here some variations of that macro:
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