For this we first are defining the transformations, which lead to the wanted positions:
//------------------------------------- Positions:
#declare Canoe_Position1
= transform { rotate< 0,30,0> translate<0.0,0,1>}
#declare Canoe_Position2
= transform { rotate<-6,20,0> translate<1.5,0,5>}
#declare Canoe_Position3
= transform { rotate< 5, 0,0> scale 0.55
translate< -0.3,0,-2.00>}
//-------------------------------------------------
Then the canoes were placed there:
//---------------------- Canoes at their positions:
object{ Canoe transform Canoe_Position1}
object{ Canoe transform Canoe_Position2}
object{ Canoe transform Canoe_Position3}
//-------------------------------------------------
and also the according holes in the water:
//-------------------------------------------------
difference{
plane{<0,1,0>, 0 }
object{Canoe_outside transform Canoe_Position1 }
object{Canoe_outside transform Canoe_Position2 }
object{Canoe_outside transform Canoe_Position3 }
texture{Polished_Chrome
normal {crackle 1 scale 5
turbulence 1
translate<0,0,5>}
finish {ambient 0.15 diffuse 0.45
reflection 0.40}}
}// end of difference
//----------------------------------------------- end