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- POV-Ray Tutorial
- POV-Ray Examples
Index of Content
- Geometry
- Architecture
- House
- Roof
- Tower
- Castle
- 1. Tower
- 2. Door
- 3. Moat
- 4. Windows
- 5. Extended
- Window + Door
- Stairs
- Pyramid
- Columns
- Arch
- Fences
- Furnitur
- Household
- Engineering
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Castle - 1. Tower
How To buildt a castle with towers, door, windows, moat and drawbridge
Objects: "cylinder", "cone", "box".
Methods: "#declare", "union", "difference".
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Tower front view.
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The Construction:
For the tower with roof we take
two different cones for the roof and put them up on a cylinder.
The cones form the roof, because they can get through without any influence to each other.
// ------ Tower ---------------------
union{
cylinder{<0,0,0>,<0,5,0>,2
texture{pigment{color rgb<1,1,1>}
finish{ diffuse 0.9 phong 1}}}
cone{<0,0,0>,2.5,<0,2.5,0>,0
translate<0,5,0>
texture{
pigment{color rgb<0.4,0,0>}
finish{ diffuse 0.9 phong 1}}}
cone{<0,0,0>,1.8,<0,5.5,0>,0
translate<0,5,0>
texture{
pigment{color rgb<0.4,0,0>}
finish{ diffuse 0.9 phong 1}}}
}// end of union ----------------------- |
Click here for the scene description for POV-Ray:
".txt" file or
".pov" file
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To simplify the construction and to make it more flexible to handle
it is possible to declare the textures and basic constant variables and parameters
by "#declare" in the head of the description.
Now the tower is declared as a new object:
//-- dimensions and textures --
#declare Walltex =
texture{pigment{color White}
finish {ambient 0.1
diffuse 0.9
phong 1}}
#declare Rooftex =
texture{pigment{color rgb<0.4,0,0>}
finish {ambient 0.1
diffuse 0.9
phong 1}}
#declare TR = 2.0; //TowerRadius
#declare TH = 5.0; //TowerHeight
//------------- Tower ------------
#declare Tower = union{
cylinder {<0,0,0>,<0,TH,0>,TR
texture{Walltex}}
cone{<0,0,0>,TR+0.5,<0,TR+0.5,0>,0
translate<0,TH,0>
texture{Rooftex}}
cone{<0,0,0>,TR-0.2,<0,2*TR+0.5,0>,0
translate<0,TH,0>
texture{Rooftex}}
}// ----- End Tower-Definition ----
// drawing "Tower" at 4 corners:
object{ Tower translate<-6, 0,-6>}
object{ Tower translate< 6, 0,-6>}
object{ Tower translate< 6, 0, 6>}
object{ Tower translate<-6, 0, 6>}
//--------------------------------- |
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4 Towers.
Click here for the scene description for POV-Ray:
".txt" file or
".pov" file
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continued at part 2
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