- POV-Ray Tutorials
- Analytical Geometry
with POV-Ray
- Index -
- Insert Menu Add-on
& Download
- Basics
Possibilities and Needs
Points & Lines
- Points in 3D
- Line Sections, Straight,
Vectors, Distance Markers
- Surfaces & Planes
- Output of Results,
Captions
- Points of Intersection
- Circles
Solids
- Tetrahedron
- Parallelepiped
- Round Solids
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- Overview by Table
on "analytical_g.inc"
> Vector Analysis
with POV-Ray
- Righthanded & Lefthanded
Systems of Coordinates
and the Cross Product
- Samples from
Analytical Geometry
- Parallelogram of the
Middles of the Edges
- Trace Points of a Straight Line
- Calculations about a Triangle
- Area of a Parallelogram
and Cross Product
- Shadow of a Pyramid
- Hit a plane || yz-plane
- Angle of triangle & yz-plane
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Analytical Geometry with POV-Ray
Vector Analysis with POV-Ray
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A Survey on POV-Ray's buildt-in expressions and functions with vectors.
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In POV-Ray predefined vectors |
o = < 0, 0, 0> (center of the world!),
x = <1, 0, 0>; y = <0, 1, 0>; z = <0, 0, 1>;
xy = < 1, 1, 0>; yz = < 0, 1, 1>; xz = < 1, 0, 1>;
t = <0, 0, 0, 1>; u = <1, 0>; v = <0, 1>; |
Vector addition |
<a,b,c> + <d,e,f> = <a+d,b+e,c+f> |
Multiplication with scalar values |
5 * <1,2,-5> = <5,10,-25> |
Extracting components |
If V = < a, b, c >, than a = V.x, b = V.y and c = V.z . |
Projection on coordinate planes |
The projection of P on the xz plane is <P.x,0,P.z> |
Length of vectors: |V| |
vlength(V) |
Dot product V1*V2 |
vdot(V1,V2) |
Vector V normated to length 1 a 1 unit vector in the direction of V |
vnormalize(V) |
Cross product V1 x V2
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vcross(V1,V2) |
Rotation of a vector V1 around
a vector V2 by A degrees |
vaxis_rotate(V1,V2,A) |
Rotation of a vector V1
around the axes by V2.x, V2.y, V2.z . |
vrotate(V1,V2) |
With "math.inc" |
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Projection of a vector V on a plane defined by an axis |
VProject_Plane(V, Axis) |
Projection of a vector V on the axis |
VProject_Axis(V, Axis) |
Vector perpendicular to axis and in the plane of V and axis |
VPerp_Adjust(V, Axis) |
Vektor perpendicular to V1 and V2 |
VPerp_To_Plane(V1, V2) |
Cosine of the angle between V1 and V2 |
VCos_Angle(V1, V2) |
Angle between V1 and V2 in radians |
VAngle(V1, V2) |
Angle between V1 and V2 in degrees |
VAngleD(V1, V2) |
mit "transforms.inc" |
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Sheering of an object, here x axis points to A, y to B, z to C. |
Shear_Trans(A, B, C) |
Sheering of an object like above additional translation by D. |
Matrix_Trans(A, B, C, D) |
Stretching along an axis |
Axial_Scale_Trans(Axis, Amount) |
Rotating around an axis |
Axis_Rotate_Trans(Axis, Winkel) |
Rotating around a Point um <Rotx,Roty,Rotz> |
Rotate_Around_Trans( <Rotx,Roty,Rotz>, Center_of_Rotation) |
Reorientate of Axis1 to new Axis2 |
Reorient_Trans(Axis1, Axis2) |
Reorientate in a way that y axis points to YAxis |
Point_At_Trans(YAxis) |
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