a) With a #while loop:
union{
#local Nr = 0; // start
#local EndNr = 20; // end
#while (Nr< EndNr)
sphere{ <0,0,0>,0.25
#if( Nr/2 = int(Nr/2) )
// only with even numbers Nr
texture{ pigment{ color rgb<1,0.65,0>}
finish { phong 1}
}
scale<1,1.5,1>
#else // with odd numbers Nr
texture{ pigment{ color rgb<1,0,0.35>}
finish { phong 1}
}
scale<1.5,1,1>
#end // end of "#if( Nr/2 = int (Nr/2)"
translate<1,0.25,0>
rotate<0,Nr * 360/EndNr,0>}
#local Nr = Nr + 1; // next Nr
#end // --------------- end of loop
rotate<0,0,0>
translate<0,0,0>
} // end of union ------------------- |
a) With a #for loop:
union{
#local EndNr = 20; // end value
//#for(Var.,Start,End,Step)
#for (Nr, 0, EndNr-1, 1)
sphere{ <0,0,0>,0.25
#if( Nr/2 = int(Nr/2) )
// only with even numbersn
texture{ pigment{ color rgb<1,0.65,0>}
finish { phong 1}
}
scale<1,1.5,1>
#else // with odd numbers
texture{ pigment{ color rgb<1,0,0.35>}
finish { phong 1}
}
scale<1.5,1,1>
#end // end of "#if( Nr/2 = int (Nr/2)"
translate<1,0.25,0>
rotate<0,Nr * 360/EndNr,0>}
#local Nr = Nr + 1; // next Nr
#end // --------------- end of loop
rotate<0,0,0>
translate<0,0,0>
} // end of union ------------------- |
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