Descriptions and Examples for the POV-Ray Raytracer by Friedrich A. Lohmüller
    3D Animations with POV-Ray
        Some basics and examples on animations.
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- 3D Animations Gallery
- POV-Ray Tutorial

  3D Animation Tutorial
   Index of Content
  0. Basic Knowledge
     1. Basic Example
     2. Example 2
     3. Images to Animated Gif
  > 4. From Images to Video
     5. Basic Terms
     6. Animation Commands
  I. Cyclic Animations
     1. Rotating Objects
     1.2. Planets in Orbit
     1.3. Clock Animation
     2. Rotating Camera
     2.1. Straight Moving Camera
     3. Western Wheel
     3.1. Rolling Wheels
     4. Gears
     4.1. Roller Chain
     4.2. Bike Chain
     5. Swinging Pendulum
     5.1. Newton's Cradle
     5.2: Rock the Rocker
     6. Spiral Pendulum
     7. Coupling Rods
     7.1. Connecting Rods
     8. Psychedelic + Op-Art
     9. Counters + Countdowns
    10. Folding of a Cube
  II. Non-linear Movements
     1.0 Speed Up/Slow Down 1
     1.1 Speed Up/Slow Down 2
     2. Fall + Bounce
     3. Acceleration by
          physical Formulas
     4. Speed Controll by
          Spline Functions
  III. Animation Paths
      with Spline Curves
     1. Spline Curves
     2. Closed Splines
     3. Animation Paths

From a Serie of Animation Images
from POV-Ray to a Video File

How to use Dave's Targa Animator (DTA) (free!)
to convert a serie of single numbered images to an avi video file.
Also as a base to create an mpeg file with other video programms.

There's no way to produce an avi, mpeg or gif file directly with POV-Ray.
POV-Ray produces only a serie of numbered images for making a gif file or a video file.
Here a fast and easy way to get a video file: (Assuming your using Windows!)

Step 0:   Go to the archive of DTA at
                   and download Dave's Targa Animator (DTA) "dtawin.exe":


Then unzip the file "" to a separate directory.
Move all numbered animation images from the POV-Ray output (sphere01.bmp, sphere02.bmp, ... sphere30.bmp) to the same directory.
(Alternatively move the DAT Windows files "dtawin.exe" and "zlib.dll" to the directory of your numbered images)

Step 1:   Start Dave's Targa Animator by double clicking on the file "dtawin.exe".
                  Fill in the field "Script" the base name of your images,
                  were the numbers must be replaced by the wildcard sign "*".
Input file types for DTA: .bmp, .jpg, .tga
New in POV-Ray 3.7: The default output file type has changed to png (DTA don't understand .png files!)
The POV-Ray output file type ".jpg" (new in 3.7) with a command line: +fj is okay with DTA.
(It's also recommanded because of the usually big number of frames in animations).
In POV-Ray 3.6 the default output file on Windows was ".bmp"  ! (command line: +fb nbsp;!)


Step 2: Choose global options (the blue ball button) and select the file format "avi" and click on "OK" button.


Step 3: The field "Output options" show now "AVI format".
                  Now click on the camera button to build the video file.
                  You will see the progress in the lower left field.
                  And there will appear a new file named "anim.avi" in your image directory.


Step 4: To see the video with the Windows Media Player just doubleclick on the file named "anim.avi".
                 To see a cyclic animation in an endless loop you will have to click at CTRL-T
                 or activate the endless loop in your player options.



© Friedrich A. Lohmüller, 2014