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- Tutorièl POV-Ray
Objets Géométriques
table des matières
Objets de "shapes3.inc"
- Segment_of_CylinderRing
- Segment_of_Torus
- Segment_of_Object
- Egg
- Egg_Shape
- Facetted_Egg
- Facetted_Egg_Shape
- Facetted_Sphere
- Ring_Sphere
- Column_N
- Column_N_AB
- Pyramid_N
- Pyramid_N_AB
- Round_Pyramid_N_out
- Round_Pyramid_N_in
- Round_Cylinder_Tube
- Rounded_Tube_AB
- Rounded_Tube
- Round_N_Tube_Polygon
- Round_Conic_Torus
- Round_Conic_Prism
>Half_Hollowed_Rounded_Cyl1
>Half_Hollowed_Rounded_Cyl2
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Cette forme est définie dans mon
include file "shapes3.inc"
.
Half_Hollowed_Rounded_Cylinder1
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Syntaxe générale :
object{ Half_Hollowed_Rounded_Cylinder2
( Length_total,
R_out,
R_Corner,
R_Border,
Border_Scale,
Merge_On
) //----------------
texture{ ... }
} // end of object --------------- |
Length_total = longueur total,
R_out >0, rayon externe,
R_Corner = rayon d'angle,
R_Border = rayon du bord, >=0, < (corner radius)/2,
Border_Scale y ( >0 ), 0 = sans bords arrondis !
Merge_On : 0 = union, 1 = merge.
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Half_Hollowed_Rounded_Cylinder2
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Syntaxe générale :
object{ Half_Hollowed_Rounded_Cylinder2
( Length_total,
R_out,
R_Corner,
R_Border,
Border_Scale,
Merge_On
) //----------------
texture{ ... }
} // end of object --------------- |
Length_total = total_Lenght from end to end,
R_out >0, rayon externe,
R_Corner = rayon d'angle,
R_Border rayon du bord, >=0, < (corner radius)/2,
Border_Scale y ( >0 ), 0 = sans bords arrondis !
Merge_On 0 = union, 1 = merge.
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Exemple Half_Hollowed_Rounded_Cylinder1 :
#include "shapes3.inc"
object { Half_Hollowed_Rounded_Cylinder1(
3.2,// Length_total,
0.9,// outer radius
0.2,// border radius
1, // border scale y (>=0),
0 // Merge_On,
) // ------------------------------
texture{ pigment{ color rgb<1,1,1>}
finish { phong 0.1}
} // end texture
scale <1,1,1>
rotate <0,0,0>
translate < 0, 0.9, 0>
} // end of object ------------------
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Exemple Half_Hollowed_Rounded_Cylinder2 :
#include "shapes3.inc"
object { Half_Hollowed_Rounded_Cylinder2(
3.2,// Length_total,
0.9,// outer radius
0.2,// border radius
0.10,// border radius
1, // border scale y (>=0),
0 // Merge_On,
) // ------------------------------
texture{ pigment{ color rgb<1,1,1>}
finish { phong 0.1}
} // end texture
scale <1,1,1>
rotate <0,0,0>
translate < 0, 0.9, 0>
} // end of object ------------------ |
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