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- Tutorièl POV-Ray
Objets Géométriques
table des matières
Objets de "shapes3.inc"
- Segment_of_CylinderRing
- Segment_of_Torus
- Segment_of_Object
- Egg
- Egg_Shape
- Facetted_Egg
- Facetted_Egg_Shape
- Facetted_Sphere
- Ring_Sphere
- Column_N
- Column_N_AB
- Pyramid_N
- Pyramid_N_AB
- Round_Pyramid_N_out
- Round_Pyramid_N_in
- Round_Cylinder_Tube
>Rounded_Tube_AB
>Rounded_Tube
- Round_N_Tube_Polygon
- Round_Conic_Torus
- Round_Conic_Prism
- Half_Hollowed_Rounded_Cyl1
- Half_Hollowed_Rounded_Cyl2
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Cette forme est définie dans mon
include file "shapes3.inc"
.
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Rounded_Tube_AB 
Syntaxe générale :
object{ Rounded_Tube_AB( Point_A,
Point_B,
R_out,
R_in,
R_Border,
Merge_On
) //----------------
texture{ ... }
} // end of object --------------- |
Point_A = point du start,
Point_B = point du fin,
R_out = rayon externe,
R_in = rayon interne,
R_Border = rayon du bord,
Merge_On : 0 = union, 1 = merge.
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Rounded_Tube
Simplified version around the y axis.
general syntax:
object{ Rounded_Tube( R_out,
R_in,
R_Border,
Height_Y,
Merge_On
) //----------------
texture{ ... }
} // end of object --------------- |
R_out = rayon externe,
R_in = rayon interne,
R_Border = rayon du bord,
Height_Y = hauteur en direction y,
Merge_On : 0 = union, 1 = merge.
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Exemple Rounded_Tube_AB :
#include "shapes3.inc"
object { Rounded_Tube_AB(
<-1,-0.2,-0.2>, // A
<1.0,0.9,-0.3>, // B
0.95, // tube radius outside
0.50, // tube inner radius
0.12, // border radius
1, // 0 = union, 1 = merge
) // ------------------------------
texture{ pigment{ color rgb<1,1,1>}
finish { phong 0.1}
} // end texture
scale <1,1,1>
rotate <0,0,0>
translate < 0, 0.9, 0>
} // end of object ------------------
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Exemple Rounded_Tube :
#include "shapes3.inc"
object { Rounded_Tube(
1.50, // tube radius outside
0.80, // tube inner radius
0.10, // border radius
0.70, // tube high
0 // Merge_On,
) // ------------------------------
texture{ pigment{ color rgb<1,1,1>}
finish { phong 0.1}
} // end texture
scale <1,1,1>
rotate <0,0,0>
translate < 0, 0.9, 0>
} // end of object ------------------ |
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