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- POV-Ray Tutorial
Geometric Shapes
Overview
Basic Shapes
Shapes by macro + CSG
Shapes in "shapes3.inc"
Other Shapes by macros
3D text shapes
Other Shapes
- blob
- sphere_sweep
- julia_fractal
- Regulare Polyhedron
->Paraboloid, Hyperboloid
- Polynomial equations
- Cubic & Quartic shapes
- Parametric shapes
Non CSG Shapes
height_field + HF macros
Isosurfaces
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Paraboloid and Hyperboloid from the include file "shapes.inc"
Before you can use the following geometric shapes the according include file must be inserted
in the scenery description file by:
#include "shapes.inc"
Paraboloids, in positive x direction) |
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Paraboloid_X, |
Hyperboloid (sadle, see left) |
Paraboloid_Y |
Hyperboloid_Y |
Paraboloid_Z |
(double cone in y direction, see in tne middle, and right turned by rotate<90,0,0>} |
These are infinite surfaces which can be used in csg functions like
"intersection" or "clipped_by" with finite shapes to get finite shapes of these kinds.
These regular geometric shapes are defined symetric to <0,0,0>.
Sample for how to use them as "object" by:
object{ Paraboloid_Y
texture{....}
translate<...> }
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