// ----------------- HF_Square macro
#declare Fn_1 =
function(x, y, z)
{1-(-f_snoise3d(x*2,y*2,z*2)*0.25)}
object{ //---------------------------
HF_Square( Fn_1, //Function,
0, // UseUVheight: 0 or 1
1, // UseUVtexture: 0 or 1
<50,50>, // Resolution,
1, // Smooth: 0 or 1
"",// FileName, ""=no file,
<-1,0,-1>*2, //MnExt,
<1,1,1>*2 //MxExt
) //-------------------------
texture{ pigment{ checker
color rgb<1,0.6,0>
color rgb<1,1,1>*0.9
scale 0.05}
finish { phong 0.1}
} // end of texture
scale<1,1,1>*1
rotate<0,0,0>
translate<0,-1.5,0>
} // end of HF_Square -------------- |