// ----------------- HF_Sphere macro
#declare Fn_1 =
function(x, y, z)
{1-(-f_snoise3d(x*7,y*7,z*7)*0.5) }
object{ //---------------------------
HF_Sphere( Fn_1, //Function,
0, // UseUVheight: 0 or 1
1, // UseUVtexture: 0 or 1
<50,50>, // Resolution,
1, // Smooth,// 0 or 1
"", // FileName,
<0,0,0>, // Center
2.5 ,// Radius
-0.5 // Depth
) //-------------------------
texture{ pigment{ checker
color rgb<0.8,0,0.05>
color rgb<1,1,1>
scale <1,1.25,1>*0.025}
finish { phong 0.3}
} // end of texture
scale<1,1,1>*1
rotate<0,0,0>
translate<0,0.00,0>
} // end of HF_Sphere -------------- |