// -------------- HF_Cylinder macro
#declare Fn_1 =
function(x, y, z)
{1-(-f_snoise3d(x*3,y*3 , z*3)*0.8)}
object{ //---------------------------
HF_Cylinder( Fn_1, //Function,
0, // UseUVheight: 0 or 1
1, // UseUVtexture: 0 or 1
<50,50>, // Resolution,
1, // Smooth: 0 or 1
"",// FileName, ""=no file,
<0,0,0>, // EndA,
<0,1.5,0>, // EndB
1.60 ,// Radius
0.5 // Depth
) //-------------------------
texture{ pigment{ checker
color rgb<0.5,0.1,0.85>
color rgb<1,0.67, 0.05>
scale<1,2,1>*0.05}
finish { phong 1 reflection 0.01}
} // end of texture
scale<1,1,1>*1
rotate<0,0,0>
translate<0,0.00,0>
} // end of HF_Cylinder -------------- |