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- Realistic Water
- opaque reflecting
> Heavy Seas
- partly transparent
- Whirlpool
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Realistic Water with POV-Ray
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Stronger moved surfaces of water:
We get this by adding in the texture statement the following:
normal{ bumps 0.3
scale 0.05
turbulence 0.6
}
//----------------------------------- |
Also a very realistic effect we get i.e. by this:
normal{ crackle 0.15
scale 0.75
turbulence 0.3
translate<-1,0,5>
}
//----------------------------------- |
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A surface of water animated by the wind:
This can be made also with 'crackle' or 'bozo' adding a different scaling
in x- and y-direction and turning it crosswise to the direction of the wind: :
normal{ bozo 1.75
scale <2.0,1,0.3>*0.20
rotate<0,10,0>
turbulence 0.9
translate<0,0,-2>
}
//------------------------------------- |
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The similar effect with "crackle":
normal{ pigment_pattern{
crackle
colour_map { [0, rgb 0]
[1, rgb 1] }
turbulence 1.7
translate <0,0,1>}
0.5}
scale <2.0,1,0.3>*2
rotate<0,10,0>
}
//------------------------------------- |
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Note: These are only simulated wavy surfaces! Geometrically they are still totally flat. To get really three-dimensional undulated surfaces
it needs much more! See here and here!
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