Descriptions and Examples for the POV-Ray raytracer
by Friedrich A. Lohmüller
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- Realistic Water
    - opaque reflecting
    - Heavy Seas
   > partly transparent
    - Whirlpool
    - Water in a Glass
    - Isosurface Water
    - Isosurface Sea

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Realistic Water with POV-Ray

part 1 | 2 | 3 | 4 | 5 | 6 | 7

A partly transparent and
partly reflecting surface of water:
In some cases water appears as partly transparent and partly reflecting. This can be made by using the texture "Glass3" (clear water) or "Green_Glass" (green seaweed in the water!). In this case an underground should be defined - this has great influences to the appearance of the water surface.
// ground -----------------------------
plane{<0,1,0>, 0  translate<0,-3,0>
       texture{pigment{color LightWood}
               normal {bumps 0.25
                       scale 0.05}
               finish {ambient 0.45
                       diffuse 0.55}
               }// end of texture
       }// end of plane 1

// sea water --------------------------
plane{<0,1,0>, 0
      texture{ Green_Glass
              normal{ripples 0.3
                     scale 0.25
                     turbulence 0.75
                     translate< 1,0,2>}
              finish{ambient 0.45
                     diffuse 0.55
                     reflection 0.3}
             }// end of texture
     interior{I_Glass}
     }// end of plane 2
//-------------------------------------

Sample Water 5 640x480
Partly transparent and partly reflecting:
Description of this scene for POV-Ray

Concentric waves around a pale:
// sea water --------------------------
plane{<0,1,0>, 0
      texture{ Green_Glass
              normal{ripples 0.3
                     scale 0.25
                     turbulence 0.5
                     translate< 1,0,2>}
              finish{ambient 0.45
                     diffuse 0.55
                     reflection 0.3}
             }// end of texture
     interior{I_Glass}
     }// end of plane 2
//-------------------------------------

Sample Water 6 640x480
Concentric waves around a pale.
Description of this scene for POV-Ray
Note: A special problem may occure, if we want to float a boat or a ship in the water:
Canoe Canoe
Hoops!        
 
How to do it correctly see here:
Canoe in the Water

part 1 | 2 | 3 | 4 | 5 | 6 | 7

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© Friedrich A. Lohmüller, 2014
homepage:www.f-lohmueller.de
 
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