Page d'Accueil
- POV-Ray Tutorial
- Modélisme ferroviaire
avec POV-Ray
Table des matières
- Rail Track System,
un système des rails
pour POV-Ray
Basic Track Elements
- Voies droites et courbes
- Aiguillages
- Y et 3Directions
> Croisements
- Usage simplifié par
RT_System_00.inc
- Éléments de voies
avec RT_System_00.inc
- Voies adaptées aux
échelles de modélisme
- Échelle H0 voies
- Échelle N voies
- Échelle Z voies
- Plans voies avec
voies à l'échelle
- Placement des voies
- Voies en 'haut et bas
- Plans voies exemples
- Simple cyclique
- 'huit simple
- Téléchargement
Rail Track System
|
Rail Track System pour POV-Ray
Croisements ou traversées simples
Croisement ou traversée simple (level junction)
//------------------------------------------------//
#declare Crossing_Angle = 15;
#declare Rail_Length_Main = 24.00;
#declare Rail_Length_Cross = 24.00;
//------------------------------------------------//
#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
Crossing_Angle, // degrees
Rail_Length_Main, // in x+/-, meter
Rail_Length_Cross, // in z+/-, meter
1.5, // Ties_Per_Meter_ // ~1.5
) //-------------------------------------//
scale<1,1,1> rotate<0,0,0>
translate<Rail_Length_Main/2,0.00,0.00>
} //-----------------------------------// |
|
RT_Track_Level_Junction_00
|
Croisement ou traversée simple - à contresens
//------------------------------------------------//
#declare Crossing_Angle = -15;
#declare Rail_Length_Main = 24.00;
#declare Rail_Length_Cross = 24.00;
//------------------------------------------------//
#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
Crossing_Angle, // degrees
Rail_Length_Main, // in x+/-, meter
Rail_Length_Cross, // in z+/-, meter
1.5, // Ties_Per_Meter_ // ~1.5
) //-------------------------------------//
scale<1,1,1> rotate<0,0,0>
translate<Rail_Length_Main/2,0.00,0.00>
} //-----------------------------------// |
|
RT_Track_Level_Junction_00
haut: Crossing_Angle = 15;
bas: Crossing_Angle = -15;
|
Croisements pour aiguillages de type A et B
//------------------------------------------------//
#declare Crossing_Angle = 15;
#declare Rail_Length_Main = 24.00;
#declare Rail_Length_Cross = 24.00;
//------------------------------------------------//
#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
Crossing_Angle, // degrees
Rail_Length_Main, // in x+/-, meter
Rail_Length_Cross, // in z+/-, meter
1.5, // Ties_Per_Meter_ // ~1.5
) //-------------------------------------//
scale<1,1,1> rotate<0,0,0>
translate<Rail_Length_Main/2,0.00,0.00>
//------------------------------------------------//
#declare Crossing_Angle = 15;
#declare Rail_Length_Main = 24.00;
#declare End_Distance =
Rail_Length_Main*tan(radians(Crossing_Angle));
#declare Rail_Length_Cross =
sqrt(pow(Rail_Length_Main,2)+pow(End_Distance,2));
//------------------------------------------------//
//#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
Crossing_Angle, // degrees
Rail_Length_Main, // in x+/-, meter
Rail_Length_Cross, // in z+/-, meter
1.5, // Ties_Per_Meter_ // ~1.5
) //-------------------------------------//
scale<1,1,1> rotate<0,0,0>
translate<Rail_Length_Main/2,0.00,0.00>
} //-----------------------------------// |
|
RT_Track_Level_Junction_00
haut: type B.
bas : type A.
|
Aiguillage et croisement de type A
|
Aiguillage et croisement de type B
|
|