Beschreibungen und Beispiele zum Raytracer POV-Ray von Friedrich A. Lohmüller
Modelleisenbahn u. Eisenbahn-Modelle mit POV-Ray
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- POV-Ray Tutorial

- Modelleisenbahn u.
  Eisenbahn-Modelle
  mit POV-Ray
    Inhaltsverzeichnis

  - Mein Rail Track System
    für POV-Ray
    Gleis Elemente
    - Geraden & Kurven
    - Weichen
    - Y- u. 3Wege-Weichen
   > Kreuzungen

    - Vereinfachte Anwendung
      mit RT_System_00.inc
      - Gleis Elemente
        mit RT_System_00.inc

    - An Modell-Maßstäbe
      angepaßte Gleiselemente
      - H0 Scale Gleise
      - N Scale Gleise
      - Z Scale Gleise

    - Gleisplan-Design mit
      skalierten Gleisen
      - Verlegen von Gleisen
      - Gleise rauf u. runter

    - Gleisplan-Design Beispiele
      - Einfach zyklisch
      - Einfacher Achter

    - Download
      Rail Track System


                                                         

Rail Track System für POV-Ray
Kreuzungen

Kreuzung
//------------------------------------------------//
#declare Crossing_Angle = 15;
#declare Rail_Length_Main = 24.00;
#declare Rail_Length_Cross = 24.00;
//------------------------------------------------//
#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
           Crossing_Angle,     // degrees
           Rail_Length_Main,   // in x+/-, meter
           Rail_Length_Cross,  // in z+/-, meter
           1.5, // Ties_Per_Meter_  // ~1.5
         ) //-------------------------------------//
         scale<1,1,1> rotate<0,0,0>
        translate<Rail_Length_Main/2,0.00,0.00>
      } //-----------------------------------//


RT_Track_Level_Junction_00
RT_Track_Level_Junction_00

Kreuzung - in Gegenrichtung
//------------------------------------------------//
#declare Crossing_Angle = -15;
#declare Rail_Length_Main = 24.00;
#declare Rail_Length_Cross = 24.00;
//------------------------------------------------//
#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
           Crossing_Angle,     // degrees
           Rail_Length_Main,   // in x+/-, meter
           Rail_Length_Cross,  // in z+/-, meter
           1.5, // Ties_Per_Meter_  // ~1.5
         ) //-------------------------------------//
         scale<1,1,1> rotate<0,0,0>
        translate<Rail_Length_Main/2,0.00,0.00>
      } //-----------------------------------//


RT_Track_Level_Junction_00
RT_Track_Level_Junction_00
oben: Crossing_Angle = 15;
unten: Crossing_Angle = -15;

Kreuzung für Geometrie Typ A und B
//------------------------------------------------//
#declare Crossing_Angle = 15;
#declare Rail_Length_Main = 24.00;
#declare Rail_Length_Cross = 24.00;
//------------------------------------------------//
#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
           Crossing_Angle,     // degrees
           Rail_Length_Main,   // in x+/-, meter
           Rail_Length_Cross,  // in z+/-, meter
           1.5, // Ties_Per_Meter_  // ~1.5
         ) //-------------------------------------//
         scale<1,1,1> rotate<0,0,0>
        translate<Rail_Length_Main/2,0.00,0.00>
//------------------------------------------------//
#declare Crossing_Angle = 15;
#declare Rail_Length_Main = 24.00;
#declare End_Distance =
  Rail_Length_Main*tan(radians(Crossing_Angle));
#declare Rail_Length_Cross =
 sqrt(pow(Rail_Length_Main,2)+pow(End_Distance,2));
//------------------------------------------------//
//#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
           Crossing_Angle,     // degrees
           Rail_Length_Main,   // in x+/-, meter
           Rail_Length_Cross,  // in z+/-, meter
           1.5, // Ties_Per_Meter_  // ~1.5
         ) //-------------------------------------//
         scale<1,1,1> rotate<0,0,0>
        translate<Rail_Length_Main/2,0.00,0.00>
      } //-----------------------------------//


RT_Track_Level_Junction_00
RT_Track_Level_Junction_00
oben: für Weichen Typ B.
unten: für Weichen Typ A.
Switch Type A
Weiche u. Kreuzung Typ A
Switch Type B + Level_Junction
Weiche u. Kreuzung Typ B
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© Friedrich A. Lohmüller, 2011
www.f-lohmueller.de