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Eisenbahn-Modelle
mit POV-Ray
Inhaltsverzeichnis
- Mein Rail Track System
für POV-Ray
Gleis Elemente
- Geraden & Kurven
- Weichen
- Y- u. 3Wege-Weichen
> Kreuzungen
- Vereinfachte Anwendung
mit RT_System_00.inc
- Gleis Elemente
mit RT_System_00.inc
- An Modell-Maßstäbe
angepaßte Gleiselemente
- H0 Scale Gleise
- N Scale Gleise
- Z Scale Gleise
- Gleisplan-Design mit
skalierten Gleisen
- Verlegen von Gleisen
- Gleise rauf u. runter
- Gleisplan-Design Beispiele
- Einfach zyklisch
- Einfacher Achter
- Download
Rail Track System
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Rail Track System für POV-Ray
Kreuzungen
Kreuzung
//------------------------------------------------//
#declare Crossing_Angle = 15;
#declare Rail_Length_Main = 24.00;
#declare Rail_Length_Cross = 24.00;
//------------------------------------------------//
#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
Crossing_Angle, // degrees
Rail_Length_Main, // in x+/-, meter
Rail_Length_Cross, // in z+/-, meter
1.5, // Ties_Per_Meter_ // ~1.5
) //-------------------------------------//
scale<1,1,1> rotate<0,0,0>
translate<Rail_Length_Main/2,0.00,0.00>
} //-----------------------------------// |
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RT_Track_Level_Junction_00
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Kreuzung - in Gegenrichtung
//------------------------------------------------//
#declare Crossing_Angle = -15;
#declare Rail_Length_Main = 24.00;
#declare Rail_Length_Cross = 24.00;
//------------------------------------------------//
#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
Crossing_Angle, // degrees
Rail_Length_Main, // in x+/-, meter
Rail_Length_Cross, // in z+/-, meter
1.5, // Ties_Per_Meter_ // ~1.5
) //-------------------------------------//
scale<1,1,1> rotate<0,0,0>
translate<Rail_Length_Main/2,0.00,0.00>
} //-----------------------------------// |
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RT_Track_Level_Junction_00
oben: Crossing_Angle = 15;
unten: Crossing_Angle = -15;
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Kreuzung für Geometrie Typ A und B
//------------------------------------------------//
#declare Crossing_Angle = 15;
#declare Rail_Length_Main = 24.00;
#declare Rail_Length_Cross = 24.00;
//------------------------------------------------//
#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
Crossing_Angle, // degrees
Rail_Length_Main, // in x+/-, meter
Rail_Length_Cross, // in z+/-, meter
1.5, // Ties_Per_Meter_ // ~1.5
) //-------------------------------------//
scale<1,1,1> rotate<0,0,0>
translate<Rail_Length_Main/2,0.00,0.00>
//------------------------------------------------//
#declare Crossing_Angle = 15;
#declare Rail_Length_Main = 24.00;
#declare End_Distance =
Rail_Length_Main*tan(radians(Crossing_Angle));
#declare Rail_Length_Cross =
sqrt(pow(Rail_Length_Main,2)+pow(End_Distance,2));
//------------------------------------------------//
//#include "RT_System/RT_Track_Level_Junction_00.inc"
//------------------------------------------------//
object{ RT_Track_Level_Junction_00(
Crossing_Angle, // degrees
Rail_Length_Main, // in x+/-, meter
Rail_Length_Cross, // in z+/-, meter
1.5, // Ties_Per_Meter_ // ~1.5
) //-------------------------------------//
scale<1,1,1> rotate<0,0,0>
translate<Rail_Length_Main/2,0.00,0.00>
} //-----------------------------------// |
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RT_Track_Level_Junction_00
oben: für Weichen Typ B.
unten: für Weichen Typ A.
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Weiche u. Kreuzung Typ A
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Weiche u. Kreuzung Typ B
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