Descriptions and Examples for the POV-Ray Raytracer by Friedrich A. Lohmüller
Design of Surfaces by "texture" with POV-Ray -
Deutsch Deutsch
Italiano Italiano
Français français

Home
- POV-Ray Tutorial

  Design of Surfaces
  - Colors and Textures
    Index

    texture Syntax
    - Basic Sample
    - pigment{ ... }
    - normal{ ... }
     > pigment_pattern
      - normal Samples
    - finish{ ... }
    Ready-made Textures
    - Rules
    - colors.inc
    - textures.inc
    Do-it-yourself Colors
    - color rgb< , , >
    - Transparency
    Patterns
    Patterns Lists
    Warps
    uv_mapping
    Mapping
    Superpositions

    Your own Textures
 
                                           
pigment_pattern

  About the syntax of the "texture" components

'pigment_pattern' and 'normal'


With 'pigment_pattern' we can convert any pigment to gray-scale.
This gray scale can also be used for a pigment as well as for a normal pattern.
It is a particularly interesting effect if we use the same pattern for
'normal{ pigment_pattern{ ... }, INTENSITY}'
and also for 'pigment{...}'!

If we want a pattern in gray scale from an image, insteed of a pigment, we must use 'image_map' or 'material_map'.
Sintax for pigment, normal and texture:
pigment{
   pigment_pattern { PIGMENT_BODY }
   color_map { COLOR_MAP_BODY } |
   colour_map { COLOR_MAP_BODY } |
   pigment_map { PIGMENT_MAP_BODY }
 } //------------------------------
normal{
   pigment_pattern { PIGMENT_BODY }
                     [Bump_Size]
   normal_map { NORMAL_MAP_BODY }
 } //------------------------------
texture{
   pigment_pattern { PIGMENT_BODY }
   texture_map { TEXTURE_MAP_BODY }
 } //------------------------------

Example: First we declare the pigment
#declare Pigment_1 =
pigment{ gradient <0,1,0>  sine_wave
         color_map{
            [ 0.0 color rgb<1,1,1> ]
            [ 1.0 color rgb<1,0,0> ]
         } // end color_map
         scale 0.35
       } // end pigment
//---------------------------------------
sphere{ <0,0,0>, 0.75
        texture{
          pigment{ Pigment_1 }
          finish { phong 0.5 }
        } // end of texture --
        translate<-1,1,0>
      } // end of sphere left ----------
sphere{ <0,0,0>, 0.75
        texture{
            pigment{ pigment_pattern{ Pigment_1 }}
            finish { phong 0.5 }
        } // end of texture --
        translate<-1,1,0>
      } // end of sphere right ---------
Sample pigment_pattern
Spheres with pigment (left) and
with pigment of pigment_pattern (right)
Example: pigment_pattern for normal
sphere{ <0,0,0>, 0.75
        texture{
          pigment{ color rgb<1,1,1>}
          normal {pigment_pattern{Pigment_1},0.5}
          finish { phong 0.5  }
        } // end of texture
        translate<-1,1,0>
      } // end of sphere left ----------
sphere{ <0,0,0>, 0.75
        texture{
          pigment{  Pigment_1 }
          normal {pigment_pattern{Pigment_1},1.0}
          finish { phong 0.5 }
        } // end of texture --
        translate<-1,1,0>
      } // end of sphere right ---------
Sample pigment_pattern
Left: White sphere
with normal pigment_pattern.
Right: Sphere with pigment and normal with a pigment_pattern of the same pigment.
More examples for 'pigment_pattern' are here :
pigment_pattern (1) and pigment_pattern (2).
top

© Friedrich A. Lohmüller, 2012
www.f-lohmueller.de