Home
- POV-Ray Tutorial
Design of Surfaces
- Colors and Textures
Index
texture Syntax
Ready-made Textures
Do-it-yourself Colors
Patterns
- pattern types
Regular patterns
> checker, hexagon,
square, triangular
- brick
- object pattern (1)
- object pattern (2)
- object pattern (3)
- tiling
- pavement
Stripe patterns
- color_map{...}
Patterns by pigments
- pigment_pattern (1)
- pigment_pattern (2)
Patterns Lists
- Regular Patterns
- Random Patterns
- Fractal Patterns
- Other Patterns
Warps
- warp mapping
uv_mapping
Mapping
Superpositions
Your own Textures
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Regular Patterns:
checker, hexagon, square, triangular
checker
(original field lenght and width: 1 unit)
Example:
pigment{ checker // 2 colors/textures
color White
color Black } |
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hexagon
Example:
pigment{ hexagon // 3 colors/textures
color Red
color Yellow
color Orange } |
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square
New in POV-Ray 3.7
(original field lenght and width: 1 unit)
Example::
pigment{ square //max.4 colors/textures
color White
color rgb<1.00, 0.00, 0.30>,
color rgb<0.10, 0.70, 0.00>,
color Orange } |
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triangular - couleurs triangulaire -
New in POV-Ray 3.7
(original triangle width : 1 unit)
Example:
pigment{ triangular //max.6 colors/textures
color Red,
color rgb<1.0, 0.4, 0.0>,
color rgb<1.0, 0.9, 0.0>,
color rgb<0.5, 1.0, 0.0>,
color rgb<0.5, 0.5, 1.0>,
color rgb<0.5, 0.0, 1.0>} |
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Example of checker and hexagon:
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//--------------------- checker mit colors ------------------
plane{<0,1,0>,0
texture{
pigment{checker
color White color rgb<0.8,0.65,0.8>
scale 0.5}
finish { diffuse 0.35 reflection 0.5}
}// end of texture
} |
//---------------------hexagon mit colors -------------------
sphere {<0,0,0>,0.8 translate<0.5,1,1>
texture {pigment{hexagon // needs 3 colors!
color rgb<1,0.85,0.1>
color rgb<1,0.95,0.5>
color rgb<0.7,0.3,0.5>
rotate<90,-50,0> scale 0.2
} // end of pigment
normal { wrinkles 0.75 scale 0.025 }
finish { diffuse 0.9 specular 0.2}
} //end of texture
translate<-0.7,2.25,-1.2>
} //end of sphere |
//--------------------- hexagon mit textures ----------------
sphere {<0,0,0>,0.8
texture {
hexagon // needs 3 textures!
texture {
Polished_Chrome //replace Chrome color by:
pigment{ color rgb<1,0.85,0.1>}
normal { crackle 0.5 scale 0.05 }
finish { diffuse 0.9 specular 0.2}
}// end of 1st texture
texture {
Polished_Chrome //replace Chrome color by:
pigment{ color rgb<1,0.85,0.1>}
finish { diffuse 0.9 specular 0.2}
}// end of 2nd texture
texture {
Polished_Chrome //replace Chrome color by:
pigment{ color rgb<1,0.75,0>}
normal { bumps 0.5 scale 0.15 }
finish { diffuse 0.9 }
}// end of 3rd texture
scale 0.2 rotate<110,-50,0>
}// ---------------------------end of texture
translate<-0.7,2.25,-1.2>
}//--------------------------- end of sphere --------- |
//-------------- Rainbow Stripes Sphere ---------------------
sphere {<0,0,0>,2 scale<1,0.5,1>
texture {pigment{ radial frequency 15}
finish { diffuse 0.9 specular 0.7}
}// end of texture
translate<0,1.5,2>} |
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