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> Your Own Textures
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How to make your own
color and texture collection
Attention: Don't add your own textures, colors and other objects to any of the
standard include files! Otherwise they may be lost if we update to an new an better version of POV-Ray.
We can add these own objects to a new include file i.e.:
For an own include file we have to write our textures in a file like this:
// POV-Ray 3,5 include file "MyTextures.inc"
// createted by ......
// ---------- own textures -----------
#declare Deep_Yellow = pigment{color rgb<1,0.65,0>}
#declare ClearWater = texture {Glass3
normal {ripples 0.5 scale 0.25 }}
// etc. ....
//--------------------------- end of our own textures --------- |
This text file we save with the ending ".inc"
in a subdirectory and we add a "library-path" in the file Povray.ini
to this subdirectory, i.e. "Library_Path=C:\Programme\POVRay\INCLUDE\inc".
For using of textures from "MyTextures.inc" we have to include this file just like the
standard include files "colors.inc"
and "textures.inc" :
// POV-Ray scene file Version 3.5 "My_Test.pov"
// createted by ......
#include "colors.inc"
#include "textures.inc"
#include "MyTextures.inc"
// start here with the scene descriptions
sphere{<0,0,0>,0.5
texture{pigment{color Deep_Yellow}
finish {ambient 0.1 diffuse 0.9 phong 1}
}// end of "texture"
}// end of "sphere"
// ...... |
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