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- POV-Ray Tutorial
Design di Superfici
- Colori e Texture
Index
Sintassi di texture
Testure pronto per l'uso
Colori Do-it-yourself
Motivi - patterns
- Tipi di motivi
Motivi regolari
> checker, hexagon,
square, triangular
- brick
- object pattern (1)
- object pattern (2)
- object pattern (3)
- tiling
- pavement
Motivi con righe
- color_map{...}
Motivi con pigment
- pigment_pattern (1)
- pigment_pattern (2)
- image_pattern
Liste di motivi
Warps
uv_mapping
Mapping
Sovrapposizioni
Vostre testure
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Motivi regulari:
checker, hexagon, square, triangular
checker
= motivo a scacchiera.
(lunghezza originale di un quadrato = 1)
Esempio:
pigment{ checker // 2 colori/testure
color White
color Black } |
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hexagon
= piastrelle tipo esagono
Esempio:
pigment{ hexagon // 3 colori/testure
color Red
color Yellow
color Orange } |
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square - colori in quadrati -
Nuovo con POV-Ray 3.7
(lunghezza originale di un quadrato = 1)
Esempio:
pigment{ square //max.4 colori/testure
color White
color rgb<1.00, 0.00, 0.30>,
color rgb<0.10, 0.70, 0.00>,
color Orange } |
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triangular - colori in triangoli -
Nuovo con POV-Ray 3.7
(lunghezza originale di un lato di base = 1)
Esempio:
pigment{ triangular //max.6 colori/testure
color Red,
color rgb<1.0, 0.4, 0.0>,
color rgb<1.0, 0.9, 0.0>,
color rgb<0.5, 1.0, 0.0>,
color rgb<0.5, 0.5, 1.0>,
color rgb<0.5, 0.0, 1.0>} |
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Esempi per checker e hexagon:
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//--------------------- checker con colori -----------------
plane{<0,1,0>,0
texture{
pigment{checker
color White color rgb<0.8,0.65,0.8>
scale 0.5}
finish { diffuse 0.4 reflection 0.5}
}// end of texture
} |
//---------------------hexagon con colori ------------------
sphere {<0,0,0>,0.8 translate<0.5,1,1>
texture {pigment{hexagon // a bisogno di 3 colore!
color rgb<1,0.85,0.1>
color rgb<1,0.95,0.5>
color rgb<0.7,0.3,0.5>
rotate<90,-50,0> scale 0.2
} // end of pigment
normal { wrinkles 0.75 scale 0.025 }
finish { diffuse 0.9 specular 0.2}
} //end of texture
translate<-0.7,2.25,-1.2>
} //end of sphere |
//--------------------- hexagon con testure ----------------
sphere {<0,0,0>,0.8
texture {
hexagon // a bisogno di 3 testure!
texture {
Polished_Chrome //replace Chrome color by:
pigment{ color rgb<1,0.85,0.1>}
normal { crackle 0.5 scale 0.05 }
finish { diffuse 0.9 specular 0.2}
}// end of 1st texture
texture {
Polished_Chrome //replace Chrome color by:
pigment{ color rgb<1,0.85,0.1>}
finish { diffuse 0.9 specular 0.2}
}// end of 2nd texture
texture {
Polished_Chrome //replace Chrome color by:
pigment{ color rgb<1,0.75,0>}
normal { bumps 0.5 scale 0.15 }
finish { diffuse 0.9 }
}// end of 3rd texture
scale 0.2 rotate<110,-50,0>
}// ---------------------------end of texture
translate<-0.7,2.25,-1.2>
}//--------------------------- end of sphere --------- |
//-------------- Rainbow Stripes Sphere --------------------
sphere {<0,0,0>,2 scale<1,0.5,1>
texture {pigment{ radial frequency 15}
finish { diffuse 0.9 specular 0.7}
}// end of texture
translate<0,1.5,2>} |
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