Descriptions and Examples for the POV-Ray Raytracer by Friedrich A. Lohmüller
    Model Railroading / Railway Modelling with POV-Ray -
Italiano Italiano
Français français
Deutsch Deutsch

Home
- POV-Ray Tutorial

  Model Railroading
  Railway Modelling
  with POV-Ray
    Index of Content

  - Rail Track System
    for POV-Ray
    Basic Track Elements
    - Straight & Curved
    - Switches
    - Wye + 3Ways
    - Level Junctions

   > Simplified Using by
      RT_System_00.inc
      - Rail Tracks Elements
        with RT_System_00.inc

    - Track Layout with
      Model Scaled Tracks
      - H0 Scale Tracks
      - N Scale Tracks
      - Z Scale Tracks

    - Track Layout with
      scaled Tracks
      - Track Placement
      - Tracks Up & Down

    - Track Layout Examples
      - Simple cyclic
      - Simple eight

    - Download of the
      Rail Track System


                                                     
features
 Simplified Using
  of my 'Rail Track System for POV-Ray'

  with the include file 'RT_System_00.inc'

Features: This include file combines all include files of the basic elements of railroad / railway tracks
from my 'Rail Track System for POV-Ray'. Scale: 1 unit = 1 m (meter).
It also provides different types of simulation.

Types of Simulation:
  0 = rail tracks with ties / sleepers,

        at zero level
  1 = double stripes no ties / sleepers,
        texture: 'Tracks_Lines_Texture', zero level
  2 = simple blocks (h = 0.20),
        texture: 'Tracks_Quick_Texture'
  3 = blocks with end markers,
        texture: 'Tracks_Quick_Texture'
 -1 = rail tracks with box base,
        texture: 'Tracks_Quick_Texture'
 -2 = base with gravel,
        texture: 'Gravel_Texture'
   (height of bases / ballast = 0.20,
    move track by <0,0.20,0> over the ground!)
Simulation Types
Simulation Types

Changing Textures
Either we simply have to declare it before incuding the file
'RT_System_00.inc' or we have to 'undef' the previously
declared variable 'Gravel_Texture' by following:
#undef Gravel_Texture
#declare Gravel_Texture =
   texture{
     pigment{ color rgb <0.79,0.60,0.52> }
     normal { bumps 5 scale 0.035 }
     finish { phong 0.5 } } // gray brown
Changing Textures
Changing Textures
RT_Track_System_00_all_tracks
All tracks and simulation types of RT_System_00.inc


top

© Friedrich A. Lohmüller, 2011
www.f-lohmueller.de