Home
- POV-Ray Tutorial
Model Railroading
Railway Modelling
with POV-Ray
Index of Content
- Rail Track System
for POV-Ray
Basic Track Elements
- Straight & Curved
- Switches
- Wye + 3Ways
- Level Junctions
> Simplified Using by
RT_System_00.inc
- Rail Tracks Elements
with RT_System_00.inc
- Track Layout with
Model Scaled Tracks
- H0 Scale Tracks
- N Scale Tracks
- Z Scale Tracks
- Track Layout with
scaled Tracks
- Track Placement
- Tracks Up & Down
- Track Layout Examples
- Simple cyclic
- Simple eight
- Download of the
Rail Track System
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Simplified Using
of my 'Rail Track System for POV-Ray'
with the include file 'RT_System_00.inc'
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Features:
This include file combines all include files of the basic elements of railroad / railway tracks
from my 'Rail Track System for POV-Ray'. Scale: 1 unit = 1 m (meter).
It also provides different types of simulation.
Types of Simulation:
0 = rail tracks with ties / sleepers,
at zero level
1 = double stripes no ties / sleepers,
texture: 'Tracks_Lines_Texture', zero level
2 = simple blocks (h = 0.20),
texture: 'Tracks_Quick_Texture'
3 = blocks with end markers,
texture: 'Tracks_Quick_Texture'
-1 = rail tracks with box base,
texture: 'Tracks_Quick_Texture'
-2 = base with gravel,
texture: 'Gravel_Texture'
(height of bases / ballast = 0.20,
move track by <0,0.20,0> over the ground!)
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Simulation Types
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Changing Textures
Either we simply have to declare it before incuding the file
'RT_System_00.inc' or we have to 'undef' the previously
declared variable 'Gravel_Texture' by following:
#undef Gravel_Texture
#declare Gravel_Texture =
texture{
pigment{ color rgb <0.79,0.60,0.52> }
normal { bumps 5 scale 0.035 }
finish { phong 0.5 } } // gray brown |
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Changing Textures
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All tracks and simulation types of RT_System_00.inc
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