//-----------------------------------------------------------------
#declare Windows_Cut_Cockpit = // Prismen um die Cockpitfenster auszuschneiden
union{
prism { -R1-G, R1-2*G, 5 //side window 1
< 0.50, 0.50>,< 1.30, 0.70>,< 1.00, 1.33>,
< 0.40, 1.30>,< 0.50, 0.50>
rotate<-90,0,0>scale<1,1,-1> }//turns prism in z direction!
prism { -R1-G, R1-2*G, 6 //side window 2
< 1.35, 0.72>,< 1.95, 0.99>,< 1.76, 1.17>,
< 1.52, 1.37>,< 1.05, 1.33>,< 1.35, 0.72>
rotate<-90,0,0>scale<1,1,-1> }//turns prism in z direction!
prism { -R1-0.1 ,R1+0.1 , 5 // right side font glass
<-0.65, 1.02>,<-0.04, 1.10>,<-0.04, 1.40>,
<-0.70, 1.39>,<-0.65, 1.02>
rotate<-90,-90,0>} //turns prism in x direction!
prism { -R1-0.1 ,R1+0.1 , 5 // left side font glass
<-0.65, 1.02>,<-0.04, 1.10>,<-0.04, 1.40>,
<-0.70, 1.39>,<-0.65, 1.02>
rotate<-90,-90,0> //turns prism in x-direction!
scale<1,1,-1>} // mirrored at the xy plane
} // end of union
//-------------------------------------------------------------------
#declare Windows_Cut_Passenger = // Cylinder um Passagier-Fenster
union{ // auszuschneiden
cylinder{ <0,0,-1.1*R1<,<0,0,1.1*R1<, R_W
}
cylinder{ <0,0,-1.1*R1>,<0,0,1.1*R1>, R_W
translate<-1.50, 0, 0>}
cylinder{ <0,0,-1.1*R1>,<0,0,1.1*R1>, R_W
translate<-3.00, 0, 0>}
} // end of union
//------------------------------------------------------------------- |