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- POV-Ray Tutorial
- POV-Ray Examples
Index of Content
- Geometry
- Architecture
- Engineering
- Ladder
- Pylons
- Railing
- Bridge
- Tubes
- Tube Fork
- Tube Stopcock
- Chain
- Coil of Wire
- Torpedo
- Cruise Missile
- Rocket
- Wheel
- Truck
- Propeller
- 1. Propellerblades
- 2. Motion Blur
- 3. Assembly
- Airplanes
- Canoe
- Guitar Body
- 7-Segment Display
- Ribbon Cable
- Cable Harness
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Simulation of a Rotating Propeller
Simulated Motion Blur.
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This example shows the simulation of the motion blur
of a rotating propeller by a disc with a partial
transparent radial texture. It is possible to activate or
deactivate this by a #if statement.
It also shows how to make the rotation angle variable
(i.e. for animations). The number of propeller blades and their length are freely to
decide because of a consequent use of #macro statements.
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1. |
Propellers with a variable number of blades
+ variable rotation angle
Objects: Round_Box, cylinder.
Methods: union, declare, difference, macro. |
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2. |
Motion Blur of rotating blades.
Objects: Round_Box, cylinder, torus, sphere.
Methods: difference, intersection, union, declare, macro. |
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3. |
Assembly of the Propeller Engine
Objects: Round_Box, cylinder, torus, sphere.
Methods: difference, intersection, union, declare, macro. |
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