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Index of Content
- Geometry
- Architecture
- Engineering
- Ladder
- Pylons
- Railing
- Bridge
- Tubes
- Tube Fork
- Tube Stopcock
- Chain
- Coil of Wire
- Torpedo
- Cruise Missile
- Rocket
- Wheel
- Truck
- 1. Chassis
- 2. Car Body
- 3. Tractor
- 4. with Tailer
- Propeller
- Airplanes
- Canoe
- Guitar Body
- 7-Segment Display
- Ribbon Cable
- Cable Harness
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Truck - 4. Tractor with Tailer
Objects: "Round_Box", "cylinder".
Methods: "difference", "intersection", "union", "#declare" "#macro".
An include file to use this object as a read-made object you can find
at my POV-Ray Objects page.
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Construction of the Trailer:
We buildt the tailer by a "Round_Box" and the double axes like we used
with the tractor.
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The Complete Tuck: Tractor + Trailer.
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The assembly was made with "macro" objects, to
keep in free choice the front wheel angle, the angle of the trailer
as well as the texture of the car body.
//------------------------------------
#declare Trailer_Angle =0;//~+/-110
#declare Front_Wheel_Angle=0;//~ +/-60
#declare Truck_Texture =
texture{ pigment{ color rgb<1,1,1>}
finish{ diffuse .9 phong 1}
} // end of texture
//------------------------------------
object{ Truck0( Front_Wheel_Angle,
Trailer_Angle,
Truck_Texture
) //--------------------
rotate<0,0,0>
translate<4.20,0,0>
} //---------------------------------- |
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Now it's up to you to add all the missing little details:
Lights, radiator grille, bumpers, exhausts, steering wheel and seats, rear-view mirrors,
backlights, etc., etc. to rise it up to something real like this:
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Ready-made POV-Ray objects as
include files and example files you'll find
at the POV-Ray Objects Page
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