Beschreibungen und Beispiele zum Raytracer POV-Ray von Friedrich A. Lohmüller
Gestaltung von Oberflächen mit POV-Ray -
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- POV-Ray Tutorial

  Oberflächengestaltung
  - Farben und Texturen
    Inhalt

    texture Syntax
    - Grundbeispiel
    - pigment{ ... }
    - normal{ ... }
      - pigment_pattern
      - normal Beispiele
    - finish{ ... }
   Vorgefertigtes
    - Regeln
    - colors.inc
   > textures.inc
   Farben Do-it-Yourself
    - color rgb< , , >
    - Transparenz
    Muster
    Muster Listen
    Warps
    uv_mapping
    Mapping
    Überlagerungen

    Eigene Texturen
 
                                           

Vorgefertigte Pigmente und Texturen
definiert in der Standard-Include-Datei "textures.inc"
Bild Texturen 1
Bild Texturen 2


//---------- STONES -------
pigment {
Jade
Red_Marble
White_Marble
Blood_Marble
Blue_Agate
Sapphire_Agate
Brown_Agate
Pink_Granite
texture { //--------- STONES
PinkAlabaster

// ------ GLASSES-------
texture {
Glass
Glass2 //"Plexiglas"
Glass3 //"Bleiglas"
Green_Glass
NBglass
NBoldglass
NBwinebottle
NBbeerbottle
Ruby_Glass
Dark_Green_Glass
Vicks_Bottle_Glass
Yellow_Glass
Orange_Glass

// SPECIAL EFFECTS
pigment {
Candy_Cane
Y_Gradient
X_Gradient
texture {
Peel
Water
Cork
Lightening1
Lightening2
Starfield

// -------- WOODS --------
pigment {
Cork
Cherry_Wood
Pine_Wood
Dark_Wood
Tan_Wood
White_Wood
Tom_Wood
DMFWood1
DMFWood2
DMFWood3
DMFWood4
DMFWood5
DMFLightOak
DMFDarkOak
texture { // ------ WOOD
DMFWood6
EMBWood1
Yellow_Pine
Rosewood
Sandalwood

// ------ METALS --------
texture {
Chrome_Metal
Brass_Metal
Bronze_Metal
Gold_Metal
Silver_Metal
Copper_Metal
Polished_Chrome
Polished_Brass
New_Brass
Spun_Brass
Brushed_Aluminum
Silver1 Silver2 Silver3
Brass_Valley
Rust
Rusty_Iron
Soft_Silver
New_Penny
Tinny_Brass
Gold_Nugget
Aluminum
Bright_Bronze

// ---SKIES and CLOUDS ---
pigment {
Blue_Sky
Bright_Blue_Sky
Blue_Sky2
Blue_Sky3
Blood_Sky
Apocalypse
Clouds
FBM_Clouds
texture { // -------Sky
Shadow_Clouds

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© Friedrich A. Lohmüller, 2006
www.f-lohmueller.de