Patterns für pigment und normal
Random Pigment- und Normal-Muster
|
Name |
Beispiel |
agate |
|
pigment{ agate scale 1 rotate <0,0,0>
color_map{ [0.0 color rgb <1,1,1>]
[0.5 color rgb <0,0,0>]
[1.0 color rgb <1,1,1>]
}// end of color_map
} //---- end of pigment ------ |
|
pigment{ color rgb<0.45,1,0.9>}
normal { agate 1.00 // bump depth
scale 0.5 } |
|
pigment{ color rgb<0.6,1,0>}
normal { agate 1.0 // bump depth
agate_turb 2.0 // default 1 !!!
scale 0.5 } |
bozo
= spotted |
|
pigment{ bozo scale 0.25 turbulence 0
color_map{ [0.0 color rgb <1,1,0.2>]
[0.5 color rgb <1,0.5,0>]
[1.0 color rgb <1,0,0.5>]
}// end of color_map
} //---- end of pigment ------ |
|
pigment{ color rgb <0.2,0.36,0.85>}
normal { bozo 5.00 scale 0.25} |
|
pigment{ color rgb <1,0.35,0>}
normal { bozo 3.00 scale 0.05} |
bumps |
As a pigment pattern identical with "bozo" or "spotted"
|
|
pigment{ color rgb <0.75,1,0>}
normal { bumps 0.50 scale 0.10} |
crackle |
|
pigment{ crackle scale 1.5 turbulence 0.35
color_map { [0.00 color rgb<0,0,0>]
[0.08 color rgb<0,0,0>]
[0.32 color rgb<1,0.65,0>]
[1.00 color rgb<1,1.0,0.5>]
} // end of color_map
scale 0.2
} // end of pigment ------------- |
|
pigment{ color rgb <0.75,1,0>}
normal { crackle 1.5 // bump depth
scale 0.25 } |
|
pigment{ color rgb <0.8,0.6,1>}
normal { pigment_pattern{
crackle
color_map{ [0.0, rgb 0.0]
[0.3, rgb 0.1]
[0.8, rgb 0.9]
[1.0, rgb 1.0]}
scale 0.3} // end pigment_pattern
0.75 } // end of normal ------ |
dents |
|
pigment{ color rgb <1,0.9,0.8>}
normal { dents 5.5 scale 0.075 } |
facets |
|
// can only be used in normal statements!!!
pigment{ color rgb <1,1,1>}
normal { facets size 0.25 } |
granite
|
|
pigment{ granite scale 1 turbulence 0
/*color_map{ [0.0 color rgb <0,0,0>]
[0.5 color rgb <1,1,1>]
[1.0 color rgb <0,0,0>]
}// end of color_map // optional
*/} //---- end of pigment ------ |
|
pigment{ color rgb <0.55,0.45,0.3>}
normal { granite 1.5 scale 1} |
marble
|
|
pigment{ marble scale 0.5 turbulence 0 //!!!
/*color_map{ [0.0 color rgb <1,1,1>]
[1.0 color rgb <0,0,0>]
}// end of color_map // optional
*/} //---- end of pigment ------ |
|
pigment{ marble scale 0.5 turbulence 1.15 //!!!
/*color_map{ [0.0 color rgb <1,1,1>]
[1.0 color rgb <0,0,0>]
}// end of color_map // optional
*/} //---- end of pigment ------ |
|
pigment{ color rgb <1,1,1>}
normal { marble 1.5 scale 0.5 turbulence 1.0} |
ripples
|
|
pigment{ ripples phase 0.5 frequency 3
color_map{ [0.0 color rgb <1, 1,1>]
[0.0 color rgb <1,0.3,0>]
[1.0 color rgb <0, 0,0>]
}// end of color_map
translate<0,3,0>} //--- end of pigment -- |
|
pigment{ pigment{ color rgb <0.7,1,0>}
normal{ pigment_pattern{
ripples phase 0.5 frequency 3
color_map {[0, rgb 0.15]
[1, rgb 0.85]}
} // end of pigment_pattern
1.5 } // end of normal |
|
pigment{ color rgb <1,1,1>}
normal { ripples 3 phase 0.5 frequency 5} |
spotted |
siehe bozo |
|
waves |
|
pigment{ waves scale 0.1
color_map{[0.0 color rgb <1,1,1>]
[0.3 color rgb <1,1,1>]
[0.8 color rgb <1,0,0>]
[1.0 color rgb <1,0,0>]
}//end of color_map
} // end of pigment |
|
pigment{ color rgb <1,1,1>}
normal { waves 0.75 scale 0.05
} // end of normal |
wrinkles |
|
pigment{ wrinkles scale 0.20
color_map{[0.0 color rgb <1,0,0.3>]
[1.0 color rgb <1,1,1>]
}//end of color_map
} // end of pigment |
|
pigment{ color rgb <1,1,1>}
normal { wrinkles 1.25 scale 0.10
} // end of normal |
pigment / normal attributes |
Bezeichnung |
Beispiele |
frequency
// oscillation freq. of radial, ripples, waves, etc
lambda
// change surface perturbation property
// makes turbulence more "swirly"
turbulence
// Takes a float or vector, see also octaves, //omega, lambda, frequency
octaves
// increases the "folds" in turbulence changes
omega
// change surface perturbation property
// makes turbulence more "krinkly"
phase
// change the phase of ripples, etc.
// Animation note:
// As phase DECREASES,
// ripples move OUTWARD. |
frequency 2.0
lambda 1.2
// (1.0...5.0) [2.0]
turbulence <0, 1, 0.5>
// how much to turbulate the texture
//(0...1 or more)
octaves 3
// (1...10) [default is 6]
omega 1.2
// (0.0...2.0) [default is 0.5]
phase 0.5 |
|